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The Origins of ‘Rule Zero’
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<blockquote data-quote="R_Chance" data-source="post: 8175456" data-attributes="member: 55149"><p>The original game did everything we (see below for who "we" were) needed it to do in 1974. That's not "a crap game". We had all been playing Chainmail (and other miniature rules) for years. We were familiar with the fact that each group modified / added to the rules as they saw fit. A framework was all that we needed. I played a dozen plus different miniature rule sets with as many groups over the years and they all had their own house rules. No two groups were identical in what they played. Some were closer than others of course.</p><p></p><p>I had been playing board wargames since I was about 8 (Avalon Hill for the win!), miniatures since I was 10, and started D&D when I was 15 (1974). We (me and my friends, most of whom were older than me) were thoroughly acculturated. We wouldn't have expected more and probably wouldn't have wanted (much) more. Sure, the English could have been better, the descriptions less... baroque, but it was what we expected, were used to, and wanted. Modern games with piles of multiple hardbacks and labyrinthine rules would have horrified us. </p><p></p><p>Over the years rules expanded (SPI board games, miniature rules, AD&D, etc.) but it's just as well it didn't start out like that... I'm not sure anyone would have played it. The slow expansion of rules gave us time to get used to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 8175456, member: 55149"] The original game did everything we (see below for who "we" were) needed it to do in 1974. That's not "a crap game". We had all been playing Chainmail (and other miniature rules) for years. We were familiar with the fact that each group modified / added to the rules as they saw fit. A framework was all that we needed. I played a dozen plus different miniature rule sets with as many groups over the years and they all had their own house rules. No two groups were identical in what they played. Some were closer than others of course. I had been playing board wargames since I was about 8 (Avalon Hill for the win!), miniatures since I was 10, and started D&D when I was 15 (1974). We (me and my friends, most of whom were older than me) were thoroughly acculturated. We wouldn't have expected more and probably wouldn't have wanted (much) more. Sure, the English could have been better, the descriptions less... baroque, but it was what we expected, were used to, and wanted. Modern games with piles of multiple hardbacks and labyrinthine rules would have horrified us. Over the years rules expanded (SPI board games, miniature rules, AD&D, etc.) but it's just as well it didn't start out like that... I'm not sure anyone would have played it. The slow expansion of rules gave us time to get used to it :D [/QUOTE]
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