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General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
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<blockquote data-quote="Maxperson" data-source="post: 8176688" data-attributes="member: 23751"><p>That seems like good advice. Personally, I reskin on some occasions and create from scratch on others, but I've been doing this for a very long time, so I've made most of my large mistaked decades ago.</p><p></p><p>Good advice.</p><p></p><p>This I don't agree with. Advantage/Disadvantage gives a greater bonus/penalty on most occasions than a bonus or penalty does usually does. Sometimes it's better to give Advantage/Disadvantage and other times it's better to give a bonus/penalty. The rules should talk about the <em>cough</em> advantages and disadvantages of both methods.</p><p></p><p>Wise advice.</p><p></p><p>And again something I don't agree with. You should be careful if/when you hand out core abilities, but they can and do sometimes make sense to give out. Especially when there isn't a player at the table with the particular class/subclass core ability in question.</p><p></p><p>This doesn't exist. Even in 3e, the rigidiest of D&D editions, rules often failed to cover a situation due to a hole in the rule, were vague, or just didn't make sense to apply to a particular situation. Then there were also times where an addition of a rule, subtraction of a rule or blanket alteration of a rule would improve the game for the group.</p><p></p><p>Rule 0 exists to make the game better. It may not have started out that way, but that's the way it has been since 1e.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8176688, member: 23751"] That seems like good advice. Personally, I reskin on some occasions and create from scratch on others, but I've been doing this for a very long time, so I've made most of my large mistaked decades ago. Good advice. This I don't agree with. Advantage/Disadvantage gives a greater bonus/penalty on most occasions than a bonus or penalty does usually does. Sometimes it's better to give Advantage/Disadvantage and other times it's better to give a bonus/penalty. The rules should talk about the [I]cough[/I] advantages and disadvantages of both methods. Wise advice. And again something I don't agree with. You should be careful if/when you hand out core abilities, but they can and do sometimes make sense to give out. Especially when there isn't a player at the table with the particular class/subclass core ability in question. This doesn't exist. Even in 3e, the rigidiest of D&D editions, rules often failed to cover a situation due to a hole in the rule, were vague, or just didn't make sense to apply to a particular situation. Then there were also times where an addition of a rule, subtraction of a rule or blanket alteration of a rule would improve the game for the group. Rule 0 exists to make the game better. It may not have started out that way, but that's the way it has been since 1e. [/QUOTE]
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