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General Tabletop Discussion
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The Origins of ‘Rule Zero’
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<blockquote data-quote="Lanefan" data-source="post: 8177478" data-attributes="member: 29398"><p>That's one part of Rule 0. To me, Rule 0 also includes "This rule* does a dumb thing <em>every time it comes up</em>, so let's fix it once and for all." It also includes "No matter how I tilt my head I can't see a rule anywhere that covers this particular mess we're in, so I'm going to make one up and, because it's setting a precedent, it'll become part of our game rules henceforth". Now, expand that to include the GM noticing these things before play even begins, and you've covered houseruling.</p><p></p><p>* - replacing 'rule' with 'system' takes you straight into kitbashing: this system for doing xxx causes headaches every time we touch it, so let's fix it.</p><p></p><p>If I follow up on this it'll get politicial in a flash, so I'm going to abstain... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Obviously. And we can all quickly think of enough bad ways to use it, I'm sure. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Kitbashing also implies dropping rules or systems that don't work (e.g. anyone who dropped weapon speed from 1e D&D was kitbashing), along with changing other rules or systems.</p><p></p><p>When TSR/WotC does their kitbashing they call the results a new edition.</p><p></p><p>Gotcha. This falls more under on-the-fly rulings; another aspect of Rule 0.</p><p></p><p>I suppose the only minor kitbash aspect of it might arise if your rulings in a given situation hold precedent within that game and become houserules.</p><p></p><p>Kitbashing almost always moves away from RAW; and at some hard-to-define point yes, one could say it's no longer the original game. Much there depends on how closely you adhere to the original chassis in your changes.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8177478, member: 29398"] That's one part of Rule 0. To me, Rule 0 also includes "This rule* does a dumb thing [I]every time it comes up[/I], so let's fix it once and for all." It also includes "No matter how I tilt my head I can't see a rule anywhere that covers this particular mess we're in, so I'm going to make one up and, because it's setting a precedent, it'll become part of our game rules henceforth". Now, expand that to include the GM noticing these things before play even begins, and you've covered houseruling. * - replacing 'rule' with 'system' takes you straight into kitbashing: this system for doing xxx causes headaches every time we touch it, so let's fix it. If I follow up on this it'll get politicial in a flash, so I'm going to abstain... :) Obviously. And we can all quickly think of enough bad ways to use it, I'm sure. :) Kitbashing also implies dropping rules or systems that don't work (e.g. anyone who dropped weapon speed from 1e D&D was kitbashing), along with changing other rules or systems. When TSR/WotC does their kitbashing they call the results a new edition. Gotcha. This falls more under on-the-fly rulings; another aspect of Rule 0. I suppose the only minor kitbash aspect of it might arise if your rulings in a given situation hold precedent within that game and become houserules. Kitbashing almost always moves away from RAW; and at some hard-to-define point yes, one could say it's no longer the original game. Much there depends on how closely you adhere to the original chassis in your changes. [/QUOTE]
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