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General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
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<blockquote data-quote="Aldarc" data-source="post: 8177834" data-attributes="member: 5142"><p>Rule Zero cannot be found on Wikipedia. The top answer in RPG.Stackexchange summarizes it as "the GM has ultimate say in all rules matters." TV Tropes cites it as "The Game Master is always right." 1d4 Chan summarizes it as "these rules are only a guideline" and says that this is often confused with the Golden Rule: i.e., "whatever the DM says, goes." It does cite examples, but its conception of Rule Zero follows the more restricted sense, and its citations show that different TTRPGs have differing "Rule 0s". So there are definitely plenty of mixed messages out there and not as cut and dried as you make it out to be. But as the article in the OP points out: Rule Zero is never described as Rule Zero really anywhere until a much later time in the game's culture, by which point, much as [USER=16586]@Campbell[/USER] says, it gets conflated with a bunch of related principles and powers pertaining to a GM's authority/god-complex (e.g., White Wolf's Golden Rule, etc.), much as it is in this thread.</p><p></p><p></p><p>Or perhaps the idea that a gaming system has a monopoly on a particular style of DMing is a strawman argument you have clearly constructed. Let's be clear here: arguing that D&D may not support those principles as solidly with its rules, rulings, or guidelines as other games does not mean that people are arguing that DW has a monopoly on those principles. What people have argued is (1) that these principles are explicitly listed and detailed in DW and supported by its rules* and (2) that D&D does not provide a similar framework of principles for making rulings beyond <a href="https://www.enworld.org/threads/the-origins-of-%E2%80%98rule-zero%E2%80%99.677668/post-8177668" target="_blank">"you can change naughty word if you want to,"</a> to quote loverdrive.</p><p></p><p>* As [USER=7027139]@loverdrive[/USER] clarified (and you have not engaged) is that whether one can play by these principles in D&D as well is not even her point. It's just easier for you to bellow smoke at the idea that DW has a monopoly on this style of GMing than actually engage her arguments.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8177834, member: 5142"] Rule Zero cannot be found on Wikipedia. The top answer in RPG.Stackexchange summarizes it as "the GM has ultimate say in all rules matters." TV Tropes cites it as "The Game Master is always right." 1d4 Chan summarizes it as "these rules are only a guideline" and says that this is often confused with the Golden Rule: i.e., "whatever the DM says, goes." It does cite examples, but its conception of Rule Zero follows the more restricted sense, and its citations show that different TTRPGs have differing "Rule 0s". So there are definitely plenty of mixed messages out there and not as cut and dried as you make it out to be. But as the article in the OP points out: Rule Zero is never described as Rule Zero really anywhere until a much later time in the game's culture, by which point, much as [USER=16586]@Campbell[/USER] says, it gets conflated with a bunch of related principles and powers pertaining to a GM's authority/god-complex (e.g., White Wolf's Golden Rule, etc.), much as it is in this thread. Or perhaps the idea that a gaming system has a monopoly on a particular style of DMing is a strawman argument you have clearly constructed. Let's be clear here: arguing that D&D may not support those principles as solidly with its rules, rulings, or guidelines as other games does not mean that people are arguing that DW has a monopoly on those principles. What people have argued is (1) that these principles are explicitly listed and detailed in DW and supported by its rules* and (2) that D&D does not provide a similar framework of principles for making rulings beyond [URL='https://www.enworld.org/threads/the-origins-of-%E2%80%98rule-zero%E2%80%99.677668/post-8177668']"you can change naughty word if you want to,"[/URL] to quote loverdrive. * As [USER=7027139]@loverdrive[/USER] clarified (and you have not engaged) is that whether one can play by these principles in D&D as well is not even her point. It's just easier for you to bellow smoke at the idea that DW has a monopoly on this style of GMing than actually engage her arguments. [/QUOTE]
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