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General Tabletop Discussion
*TTRPGs General
The Origins of ‘Rule Zero’
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<blockquote data-quote="TheSword" data-source="post: 8177839" data-attributes="member: 6879661"><p>can you please explain to me in what way D&D rules prevent or discourages a person from any of the following. Or please explain how DW encourages this with its rules in a way that D&D can’t. To put it another way are these anything other than a stylistic choice of a DM rather than unique to a game system. Or to put another way, is Dungeon World just not spelling out as ‘rules’ a list of things that can happen any way (exactly the criticism I’ve seen of rule zero). Ive edited out three references to Dungeon World mechanics specifically to use generic terms but that leaves plenty of other principles I modified.</p><ul> <li data-xf-list-type="ul">Make the world fantastic</li> <li data-xf-list-type="ul">Fill the characters' lives with adventure</li> <li data-xf-list-type="ul">Draw maps, leave blanks</li> <li data-xf-list-type="ul">Address the characters, not the players</li> <li data-xf-list-type="ul">Embrace the fantastic</li> <li data-xf-list-type="ul">Give every monster life</li> <li data-xf-list-type="ul">Name every person</li> <li data-xf-list-type="ul">Ask questions and use the answers</li> <li data-xf-list-type="ul">Be a fan of the characters</li> <li data-xf-list-type="ul">Think Dangerous</li> <li data-xf-list-type="ul">Begin and end with the fiction</li> <li data-xf-list-type="ul">Think offscreen, too</li> </ul><p>How do DW rules mean you can think off screen better in DW than in D&D? How do DW rules mean you can name characters more regularly?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8177839, member: 6879661"] can you please explain to me in what way D&D rules prevent or discourages a person from any of the following. Or please explain how DW encourages this with its rules in a way that D&D can’t. To put it another way are these anything other than a stylistic choice of a DM rather than unique to a game system. Or to put another way, is Dungeon World just not spelling out as ‘rules’ a list of things that can happen any way (exactly the criticism I’ve seen of rule zero). Ive edited out three references to Dungeon World mechanics specifically to use generic terms but that leaves plenty of other principles I modified. [LIST] [*]Make the world fantastic [*]Fill the characters' lives with adventure [*]Draw maps, leave blanks [*]Address the characters, not the players [*]Embrace the fantastic [*]Give every monster life [*]Name every person [*]Ask questions and use the answers [*]Be a fan of the characters [*]Think Dangerous [*]Begin and end with the fiction [*]Think offscreen, too [/LIST] How do DW rules mean you can think off screen better in DW than in D&D? How do DW rules mean you can name characters more regularly? [/QUOTE]
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The Origins of ‘Rule Zero’
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