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General Tabletop Discussion
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The Origins of ‘Rule Zero’
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<blockquote data-quote="pemerton" data-source="post: 8178523" data-attributes="member: 42582"><p>The impression I get is based on a reading of the rules for Dungeon World, together with a reading of the rules for the system that inspired it, namely, Apocalypse World.</p><p></p><p></p><p>The "staggering from the blow" is irrelevant to the actual process of resolution. The GM could just as easily narrate "the kobold takes your mighty blow on its shield - it's alive, but wrongfooted!"</p><p></p><p>Also, I think every edition of D&D at least since Moldvay Basic has as the basic action declaration for D&D combat not <em>I swing my mace</em> but <em>I make an attack</em>, which is a technical term in the game system.</p><p></p><p>And <em>Game </em>in your sequence is quite bizarre. The game isn't an actor or a participant. I think what you might be pointing to is something like <em>GM calls for a to hit roll because that's what the rules state is meant to happen</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8178523, member: 42582"] The impression I get is based on a reading of the rules for Dungeon World, together with a reading of the rules for the system that inspired it, namely, Apocalypse World. The "staggering from the blow" is irrelevant to the actual process of resolution. The GM could just as easily narrate "the kobold takes your mighty blow on its shield - it's alive, but wrongfooted!" Also, I think every edition of D&D at least since Moldvay Basic has as the basic action declaration for D&D combat not [I]I swing my mace[/I] but [I]I make an attack[/I], which is a technical term in the game system. And [I]Game [/I]in your sequence is quite bizarre. The game isn't an actor or a participant. I think what you might be pointing to is something like [I]GM calls for a to hit roll because that's what the rules state is meant to happen[/I]. [/QUOTE]
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