The "other" bonuses (insight, luck, etc.)

LordVyreth

First Post
Do you think the DMG prices these accurately? Sure, it matches the prices for the default items, but those are usually only a +1 bonus or so. The way it's set up in the book, it can get as high as +5 for each, and at only slightly more than the standard deflection bonus. And they all apparently stack with touch and flat-footed AC. Does this pricing scheme seem fair to you? My concern is that it adds +15 or more to any relevent roll desired (attack, AC, saves, etc.) but isn't really factored into standard tactics and statistics for NPCs and monsters, and makes getting epic items useless for far longer. My players have been asking about them, but I wanted some opinions before I made a decision on it.
 

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Normally such bonuses exist only one item, meaning it only grants say just a luck bonus, not say a sacred, a luck and morale bonus as well. But then it would work on say an artifact.
 


I don't mind the other bonuses, mostly because its not like getting enhancement bonuses or inherent bonuses. Those are far more common.
 

Just be careful in using them. It can be unbalanceing for a low level poarty to get a +2 here and there to the same thing. Those +2 add up fast.
 


Nightfall said:
Yeah and even +1. :)

Or, since my party is nearing epic level, +5. And availability is becoming less of a problem; the characters have had the ability to pop over to Union to get stuff made for a while now.
 

Mm good point. But then I disallow much planar travel in my games. At least not without the gods permission. (Course we have our own cosmology stuff going on in my Scarred Lands games.)
 


Okay, but since I do allow planar travel and the purchasing of magic items, and don't want to change the rules just to nerf this one potential problem, how should I fix in for my campaign? Can anyone think of a more realistic pricing formula for nonstandard bonuses than the one in the DMG?
 

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