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The Othyrian Chronicles: Legacy
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<blockquote data-quote="Pour" data-source="post: 4602779" data-attributes="member: 59411"><p><span style="font-size: 15px"><span style="color: DarkOliveGreen"><strong>Preface</strong></span></span></p><p>This is a 4e sequel campaign to a successful three-year run with 3.5e DnD set in a homebrew continent of Othyr. In that story, a group of unlikely heroes faced off against the rising power of seven demon lords as they attempted to unleash their imprisoned brethren from a glacial rendition of Carceri. The whole of the setting took place in northern lands, with northern races, but did feature romps into the Dread Kingdom of Saspien where the vampire houses ruled and some brief planar romps across Vrauktom the Isle of Ice, The Phoenix Forge upon a hurtling iron meteor through the endless Plane of Fire, and ultimately in Carceri itself. </p><p></p><p>Besides the forces of demonkind, the mechanations of elder dragons worked between, as their ancient and deadly ancestors were also imprisoned. An unholy union formed between dragon and demon, which led to the group's final confrontations with ancient dragons, archfiends, and even the new-born god of Demon-Dragon Kind and his father, the progenitor of all dragons and the embodiment of Greed. </p><p></p><p>It sounds a bit much for mortals, but the group proved to hold the divine sparks of dead gods of old, the sworn foes of these demon lords and dragons. Each PC was a tiny insurance plan for their respective deity so that his or her essence might live on in some form or another. But the divine spark could not manifest in the group, no, it had to be in their children. Toward the campaign's closing, two group members were raped and the others willingly siring offspring. This collection of new-born deities would be known as The New Gods. With the heroes and their cosmic children beside them in the final battle, they defeated the rising evils before they could conquer and remake Creation.</p><p></p><p>Over the next seventeen years, the continent of Othyr changed with the effects of the campaign, new nations rising, new races, new heroes and new villains. The north unified into a nation known as Atha, with the heroes as its leaders, championing freedom and equality for all. This put it in direct confrontation with the xenophobic, magic-hating continental empire known as The Kingdom and the slaver confederation of southern city-states known as Azerbad. The Kingdom monarchy was overthrown by a grassroots fundamentalist group and turned into a theocracy with a Heirarch as supreme ruler, supplemented by an alliance with the red dragon elder. Now more than ever they set their sights for consuming what free nations and peoples remain, their ultimate goal the combining of all human civilizations into a Utopia and the banishment or enslavement of all other races. The stage is set for some political, racial and military tension...</p></blockquote><p></p>
[QUOTE="Pour, post: 4602779, member: 59411"] [SIZE=4][COLOR=DarkOliveGreen][B]Preface[/B][/COLOR][/SIZE] This is a 4e sequel campaign to a successful three-year run with 3.5e DnD set in a homebrew continent of Othyr. In that story, a group of unlikely heroes faced off against the rising power of seven demon lords as they attempted to unleash their imprisoned brethren from a glacial rendition of Carceri. The whole of the setting took place in northern lands, with northern races, but did feature romps into the Dread Kingdom of Saspien where the vampire houses ruled and some brief planar romps across Vrauktom the Isle of Ice, The Phoenix Forge upon a hurtling iron meteor through the endless Plane of Fire, and ultimately in Carceri itself. Besides the forces of demonkind, the mechanations of elder dragons worked between, as their ancient and deadly ancestors were also imprisoned. An unholy union formed between dragon and demon, which led to the group's final confrontations with ancient dragons, archfiends, and even the new-born god of Demon-Dragon Kind and his father, the progenitor of all dragons and the embodiment of Greed. It sounds a bit much for mortals, but the group proved to hold the divine sparks of dead gods of old, the sworn foes of these demon lords and dragons. Each PC was a tiny insurance plan for their respective deity so that his or her essence might live on in some form or another. But the divine spark could not manifest in the group, no, it had to be in their children. Toward the campaign's closing, two group members were raped and the others willingly siring offspring. This collection of new-born deities would be known as The New Gods. With the heroes and their cosmic children beside them in the final battle, they defeated the rising evils before they could conquer and remake Creation. Over the next seventeen years, the continent of Othyr changed with the effects of the campaign, new nations rising, new races, new heroes and new villains. The north unified into a nation known as Atha, with the heroes as its leaders, championing freedom and equality for all. This put it in direct confrontation with the xenophobic, magic-hating continental empire known as The Kingdom and the slaver confederation of southern city-states known as Azerbad. The Kingdom monarchy was overthrown by a grassroots fundamentalist group and turned into a theocracy with a Heirarch as supreme ruler, supplemented by an alliance with the red dragon elder. Now more than ever they set their sights for consuming what free nations and peoples remain, their ultimate goal the combining of all human civilizations into a Utopia and the banishment or enslavement of all other races. The stage is set for some political, racial and military tension... [/QUOTE]
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