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The Othyrian Chronicles: Legacy
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<blockquote data-quote="Pour" data-source="post: 4618997" data-attributes="member: 59411"><p><strong>Wednesday, January 7, 2009</strong></p><p></p><p> <strong> <a href="http://othyr.blogspot.com/2009/01/session-4-greener-pastures.html" target="_blank">Session 4: Greener Pastures</a> </strong></p><p></p><p> <strong>Afternoon, Delempar 31st - Early Morning, Kelehess 1st</strong></p><p></p><p></p><p><strong>Facing the Feylord</strong></p><p>Weathering the initial attacks well, The Spirit of Winter flapped his mighty wings and took air, only to blow a blast of cold over Hulda and Portia. Its breath was sub-zero, to the point it even stung the resistant half-jotun. Then it soared overhead, crashing at the mouth of the escape tunnel, blocking Takeshi inside and preventing anyone else from leaving without feeling the feylord's retribution.</p><p></p><p><strong>Ravaged Ranger</strong></p><p>As Takeshi peppered it with arrows, which landed hard and did noticeable damage to its brittle frame, The Spirit clawed and bellowed down the tunnel, bringing the ranger to the brink of death. He threw his swords, planting them both in the monster's back, and fled to a defensable position to await the others.</p><p></p><p><strong>Kalinda's Might</strong></p><p>Giers, perhaps most offended by the feylord's presence, stabbed and skewered the creature over and over again, but in one particularly high call to Kalinda, he jabbed the monster through the side and caused a great leak of blackish-green blood. The monster wailed as the holy light burned the wound, emanating from the paladin's weapon, which helped to inspire the others and give Giers the confidence to face this beast until the cold, bitter end.</p><p></p><p><strong>Cursed Witch</strong></p><p>Isabella, obviously terrified, was struck by several blasts of arctic cold, freezing her garments, crystallizing her hair, and leaving her with a numb, blue complexion. Yet she clung to her wand and did her mother proud, finding gal to face the frosted behemoth, and in fact send two jets of explosive, well-aimed fire which seared its sunken cheeks, forehead and eyelids into blackened ash.</p><p></p><p>Though others might have hit harder, The Spirit of Winter found fire the most abhorrent of all attacks, killer of cold and plants alike, and promised her the more torturous death when all was done. It took supreme pleasure in her fearful reaction.</p><p></p><p><strong>Bogarts with Shovels</strong></p><p>Teeth chattering, enveloped in the cold aura of the feylord, Portia resolved to remain between its legs, whacking ankles, shins and toes with her shovel. At her most remarkable, the boggart launched a deft and agile attack for The Spirit's groin, landing the most devestating singular attack on the monster throughout the course of the battle. With a hollow ring, the creature doubled over, nearly collapsing.</p><p></p><p>A little later on, Portia was responsible for a rain of shuriken that tore ribbons of the feylord's throat and eyes and brought it to the brink of destruction.</p><p></p><p><strong>Batter Up</strong></p><p>Hulda, Hulda, Hulda. Such a quiet girl, some would say, and a large one, but with hammer in hand and enemy in front of her she can bring down mountains of pain. Like avalanches she struck, crushing and clocking whole pieces of the feylord apart. Though at times it proved too quick for her laborious strikes, one particularly well-placed strike tore half the face off the monster and sent it stumbling back against the Underdome wall, clearing the escape route in the process.</p><p></p><p>And when The Spirit of Winter was spent, the Starsdottir chopped its legs out from under it. In a last defiant howl with the backing of countless winter storms, it crashed against the frozen ground and shattered into a thousand pieces.</p><p></p><p><strong>The Gaze of The Green God Is Upon You All!</strong></p><p>In its last few moments of existence, the ancient creature spat, "<span style="color: #339999">You haven't beaten me. You've only drawn the gaze of The Green God upon you</span>!" What greater implications the ominous tiding could mean, for now, remained an unsettling mystery.</p><p></p><p><strong>The Heart of the Wild</strong></p><p>While the others regrouped, hefted the unconscious Nors, and went about collecting the spoils of battle, the rogue gravitated to the fist-sized emerald in the center of the planar wheel, eyes transfixed on its otherworldly gleam. With some help from Hulda, Portia managed to pry the thing loose, only then recognizing its great heritage as The Heart of the Wild. It was unclear just who beyond the half-giant saw the bogart pocket the gem, but no doubt an artifact of such magnitude would have great ramifications, greater than Portia babying it like a child.</p><p></p><p><strong>Hungry, Hungry Chapel</strong></p><p>Takeshi scouted on ahead, backtracking to the chapel proper, only to find all the corpses had been absorbed into the greenery. Sounds of digestion resounded throughout the room, as precious nutrients were drained from the dead. The half-elf moved to a window and pushed the roots away, scanning for a clear coast. Indeed there was one, and soon after the others came up the way and eventually exited.</p><p></p><p><strong>Dark Skull Missing!</strong></p><p>One of the first things Hulda, Giers and Isabella noticed was that Dark Skull's stripped corpse was missing! It boded ill, as ill as the great plumes of smoke coming from the still-burning town of Angern. Smoke and fire would likely draw attention, circusfolk attention. Exhausted though they all were, the group pushed on into the woods, knowing to stay anywhere in sight of the chapel or the smoke could be their discovery and recapture.</p><p></p><p><strong>Cleansing By Fire</strong></p><p>Before they left, though, Isabella demanded the unholy greenhouse be burned, and without much more prompting ignited it herself. The wild roots, moss and the like seemed overly adverse to fire, more so than natural growth, and quickly lit up. At that point the half-giant dragged Isabella away, as she'd managed to light a perfect beacon as to their location in her hasty revenge.</p><p></p><p><strong>Back in The Black Forest</strong></p><p>Within fifteen minutes hiking, Isabella in the lead, half the group simply couldn't go on from exhaustion. As it was, even Hulda was getting tuckered out having fought so many battles and now carrying the two unconscious Nors. As they were forced to take a short break, the Norsman began to stir.</p><p></p><p><strong>Inquisitors Erig and Grenwigne</strong></p><p>The Norsman, whose named was revealed to be Erig, panicked when he saw who and what held him captive. Hulda was quick to take him by the ankle, turning him upside down until he calmed down. It wasn't happening, as he and Giers went back and forth, the latter convinced they were invaders, then in league with the feylord, and finally that they were Athan fugitives. As an act of good faith, Hulda put him down, though couldn't quite control her looks (which made him cringe every time).</p><p></p><p>The Norswoman woke soon after, whose name was revealed to be Grenwigne. She seemed a little more level headed, accepting food and drink, though her brother Erig outright refused such from what he called animals and later illegal immigrants. He still wasn't sure the half-giant, half-raptoran and half-goblin hadn't kidnapped the girl (Isabella) and man (Takeshi) along with he and his sister. Grenwigne calmed his worries, assuring him the fey were the cause of all the devastation at the chapel, and she mourned Father Laurel a moment.</p><p></p><p>Isabella woke, then, and wrestled for head of diplomacy. Giers was reluctant to give it and more than once the two degenerated into bickering children. However, the calming presence of Hulda and the diplomatic upbringing of the princess ultimately prevailed.</p><p></p><p>Grenwigne revealed who exactly they were then, Inquisitors of the Kingdom Secret Police or Inquisition as it was otherwise known, charged with the defense of the empire against all threats magic, political, military or otherwise. Specifically, Grenwigne and Erig had been sent by the Bishop of Provia to investigate the sudden stop in communication between he and the local Angernian abbot of Nor. Unfortunately, as the group well knew, what she'd uncovered was worse than her most vivid nightmares.</p><p></p><p>Displease his sister revealed even this much, Erig demanded the group provision them and then accompany the two back to Provia for questioning by his superior Interrogator Bluch. Grenwigne winced, whispering something about "Bloody" Bluch, but ultimately agreed with her brother. If they didn't and a superior found out, it'd cost them their lives for betraying their oath.</p><p></p><p><strong>The Deal</strong></p><p>Seemingly at an impasse, Isabella offered the idea of pretending either party never met the other. The two could get all the credit for dealing with the chapel and the feylord, and the group could remain in anonymity. Surprisingly enough, Erig agreed, overjoyed what it would do for his career. Grenwigne seemed less pleased, but went along with it. With a deal made, they asked for clothing and supplies enough for the few days it'd take to reach Provia. Armor was given, and rations, and in a surprising act of charity Takeshi offered the Norswoman one of the longswords.</p><p></p><p><strong>I Find Elves Fascinating</strong></p><p>Grenwigne was almost immediately smitten, beginning an awkward conversation with the ranger that implied she was picking up what he was putting down. The disgusted Erig, armor dawned and supplies gathered, dragged his sister away into the woods, expressing he hoped never to see their beastly faces ever again.</p><p></p><p>Grenwigne called back to Takeshi as she was being pulled along to beware the main road and avoid the northeast, as that path led to Provia, where they'd likely hang the group from the wall. The Kingdom, understandably, hated elves and half-elves, having been under their yolk as slaves for thousands of years.</p><p></p><p><strong>A Smart Move</strong></p><p>Having just started settling in, Isabella suggested they move camp, obviously not trusting the Inquisitors. Everyone agreed and for the next hour they practically dragged themselves to what seemed a safe and defensible position. The smoke was out of sight, and the smell of burning gone, and it seemed as good a place as any. Afternoon turned to evening and watches began...</p><p></p><p><strong>Night Hunter</strong></p><p>In the middle of the night, on Isabella and Takeshi's watch, Portia suddenly awoke. Checking to see if the gem was alright, which it was, she happened to catch something moving in the trees above the group. It looked vaguely leonine, or perhaps reptilian for the wings. Trying to keep casual, she made to look like she was going to pee, but uncharacteristically made far too much noise. She then tried to double back and sneak up on the creature, but broke enough twigs and shifted enough leaves to spook the hunter and send it flitting through the trees and out of sight.</p><p></p><p>Sufficiently spooked, and well-enough rested, the sentries woke the rest and the group moved on in the wee hours of the morning, well before sunrise.</p><p></p><p><strong>Takeshi Scouts</strong></p><p>The ranger scouted north, eventually finding a flow of water that could rightly be called a river, though a small one. Across the way he noticed something drinking from the swift waters, about the size of a lion with a long neck, long tail, and reptilian wings. The finer details of the creature were lost in the dark, but Takeshi had his suspicions. Suddenly another broke the canopy and landed beside it. In a hushed voice it spoke! Takeshi wasn't able to discern the language, though it did nod the way of the camp.</p><p></p><p>The sounds of the rest of the group coming up scattered the hunters into the far woods. They almost tripped over the hidden ranger, who then judged the river too wide and too quick to ford. The scions hiked along the bank for a good ten minutes before reaching a point narrow enough to leap over.</p><p></p><p>And in that moment, Grenwigne's voice screamed in the night, "Erig! Help me!"</p><p></p><p><strong>Rivers are Deadly</strong></p><p>Understandbly nervous, Hulda leaped, but cleared it easily. Takeshi upstaged everyone, though, with a forward somersault entering into an ape swing from low branches to reach the other side. Giers could reasonably rely on his little wings, and Portia her agility, but poor Isabella tripped before she even began and fell head-first into the rushing water. Only the paladin's quick reflexes saved the girl from potential death.</p><p></p><p><strong>Purple Dragons!</strong></p><p>Suddenly one of the leonine night hunters exploded into view, Grenwigne in it's clutches. It was a dragon wyrmling, no mistaking it! However, to the learned's shock, its scales were royal purple and its look unlike any species of dragon known. Indeed purple dragons were never thought to exist until this very moment, as the group watched one sail through the night with the young inquisitor in its clutches. Hulda swung at it, missing well wide, as did Portia with a few shuriken.</p><p></p><p>Takeshi was about to fire when Erig exploded out of the brush, sword drawn, racing after his sister, only to stop a moment in disbelief at the scions' presence. Then he continued down the river bank, a second purple wyrmling crashing through the trees just after him.</p><p></p><p></p><p></p><p><em>Experience</em>: 270 each (<strong>1095 thus far</strong><strong>, LEVEL UP</strong>)</p><p></p><p><em>Magic</em>: The Heart of the Wild (Portia), Stag's Helm (Isabella), 3 pairs of Feyleaf Sandals (Hulda, Takeshi, Isabella), 2 Potions of Healing (Giers)</p><p></p><p><em>Loot</em>: Fine red robe with white fur trim (Isabella), 1 chainmail suit and 2 longswords (Hulda), 1 longsword (Takeshi), Flawed Emerald (Hulda, 100gp)</p><p><em></em></p><p><em>Money</em>: 80gp (240gp, 100sp total): <strong>48gp, 20sp each</strong></p><p></p><p><em>NPCs</em>:</p><p>The Spirit of Winter (dead)</p><p>Inquisitor Erig</p><p>Inquisitor Grenwigne</p><p></p><p><em>Monsters</em>: Feylord, 2 Purple Dragon Wyrmlings</p><p></p><p><span style="color: #006600"><strong>The Heart of the Wild</strong></span></p><p><em>This flawless, fist-sized emerald glows with otherworldly light.</em></p><p><strong>Artifact</strong></p><p><strong>Properties:</strong> The Heart of the Wild is a focus artifact of incredible potential, perfectly attuned to the verdant feyhome plane known as The Wild. It can act as an encyclopedia of fey, a navigator for traveling the plane, and can even imbue certain items with fey magic. In a teleportation device, The Heart acts as a key for entering and leaving The Wild.</p><p></p><p>The Heart is one of a series of gems corresponding to the known cosmology.</p></blockquote><p></p>
[QUOTE="Pour, post: 4618997, member: 59411"] [B]Wednesday, January 7, 2009[/B] [B] [URL="http://othyr.blogspot.com/2009/01/session-4-greener-pastures.html"]Session 4: Greener Pastures[/URL] [/B] [B]Afternoon, Delempar 31st - Early Morning, Kelehess 1st[/B] [B]Facing the Feylord[/B] Weathering the initial attacks well, The Spirit of Winter flapped his mighty wings and took air, only to blow a blast of cold over Hulda and Portia. Its breath was sub-zero, to the point it even stung the resistant half-jotun. Then it soared overhead, crashing at the mouth of the escape tunnel, blocking Takeshi inside and preventing anyone else from leaving without feeling the feylord's retribution. [B]Ravaged Ranger[/B] As Takeshi peppered it with arrows, which landed hard and did noticeable damage to its brittle frame, The Spirit clawed and bellowed down the tunnel, bringing the ranger to the brink of death. He threw his swords, planting them both in the monster's back, and fled to a defensable position to await the others. [B]Kalinda's Might[/B] Giers, perhaps most offended by the feylord's presence, stabbed and skewered the creature over and over again, but in one particularly high call to Kalinda, he jabbed the monster through the side and caused a great leak of blackish-green blood. The monster wailed as the holy light burned the wound, emanating from the paladin's weapon, which helped to inspire the others and give Giers the confidence to face this beast until the cold, bitter end. [B]Cursed Witch[/B] Isabella, obviously terrified, was struck by several blasts of arctic cold, freezing her garments, crystallizing her hair, and leaving her with a numb, blue complexion. Yet she clung to her wand and did her mother proud, finding gal to face the frosted behemoth, and in fact send two jets of explosive, well-aimed fire which seared its sunken cheeks, forehead and eyelids into blackened ash. Though others might have hit harder, The Spirit of Winter found fire the most abhorrent of all attacks, killer of cold and plants alike, and promised her the more torturous death when all was done. It took supreme pleasure in her fearful reaction. [B]Bogarts with Shovels[/B] Teeth chattering, enveloped in the cold aura of the feylord, Portia resolved to remain between its legs, whacking ankles, shins and toes with her shovel. At her most remarkable, the boggart launched a deft and agile attack for The Spirit's groin, landing the most devestating singular attack on the monster throughout the course of the battle. With a hollow ring, the creature doubled over, nearly collapsing. A little later on, Portia was responsible for a rain of shuriken that tore ribbons of the feylord's throat and eyes and brought it to the brink of destruction. [B]Batter Up[/B] Hulda, Hulda, Hulda. Such a quiet girl, some would say, and a large one, but with hammer in hand and enemy in front of her she can bring down mountains of pain. Like avalanches she struck, crushing and clocking whole pieces of the feylord apart. Though at times it proved too quick for her laborious strikes, one particularly well-placed strike tore half the face off the monster and sent it stumbling back against the Underdome wall, clearing the escape route in the process. And when The Spirit of Winter was spent, the Starsdottir chopped its legs out from under it. In a last defiant howl with the backing of countless winter storms, it crashed against the frozen ground and shattered into a thousand pieces. [B]The Gaze of The Green God Is Upon You All![/B] In its last few moments of existence, the ancient creature spat, "[COLOR=#339999]You haven't beaten me. You've only drawn the gaze of The Green God upon you[/COLOR]!" What greater implications the ominous tiding could mean, for now, remained an unsettling mystery. [B]The Heart of the Wild[/B] While the others regrouped, hefted the unconscious Nors, and went about collecting the spoils of battle, the rogue gravitated to the fist-sized emerald in the center of the planar wheel, eyes transfixed on its otherworldly gleam. With some help from Hulda, Portia managed to pry the thing loose, only then recognizing its great heritage as The Heart of the Wild. It was unclear just who beyond the half-giant saw the bogart pocket the gem, but no doubt an artifact of such magnitude would have great ramifications, greater than Portia babying it like a child. [B]Hungry, Hungry Chapel[/B] Takeshi scouted on ahead, backtracking to the chapel proper, only to find all the corpses had been absorbed into the greenery. Sounds of digestion resounded throughout the room, as precious nutrients were drained from the dead. The half-elf moved to a window and pushed the roots away, scanning for a clear coast. Indeed there was one, and soon after the others came up the way and eventually exited. [B]Dark Skull Missing![/B] One of the first things Hulda, Giers and Isabella noticed was that Dark Skull's stripped corpse was missing! It boded ill, as ill as the great plumes of smoke coming from the still-burning town of Angern. Smoke and fire would likely draw attention, circusfolk attention. Exhausted though they all were, the group pushed on into the woods, knowing to stay anywhere in sight of the chapel or the smoke could be their discovery and recapture. [B]Cleansing By Fire[/B] Before they left, though, Isabella demanded the unholy greenhouse be burned, and without much more prompting ignited it herself. The wild roots, moss and the like seemed overly adverse to fire, more so than natural growth, and quickly lit up. At that point the half-giant dragged Isabella away, as she'd managed to light a perfect beacon as to their location in her hasty revenge. [B]Back in The Black Forest[/B] Within fifteen minutes hiking, Isabella in the lead, half the group simply couldn't go on from exhaustion. As it was, even Hulda was getting tuckered out having fought so many battles and now carrying the two unconscious Nors. As they were forced to take a short break, the Norsman began to stir. [B]Inquisitors Erig and Grenwigne[/B] The Norsman, whose named was revealed to be Erig, panicked when he saw who and what held him captive. Hulda was quick to take him by the ankle, turning him upside down until he calmed down. It wasn't happening, as he and Giers went back and forth, the latter convinced they were invaders, then in league with the feylord, and finally that they were Athan fugitives. As an act of good faith, Hulda put him down, though couldn't quite control her looks (which made him cringe every time). The Norswoman woke soon after, whose name was revealed to be Grenwigne. She seemed a little more level headed, accepting food and drink, though her brother Erig outright refused such from what he called animals and later illegal immigrants. He still wasn't sure the half-giant, half-raptoran and half-goblin hadn't kidnapped the girl (Isabella) and man (Takeshi) along with he and his sister. Grenwigne calmed his worries, assuring him the fey were the cause of all the devastation at the chapel, and she mourned Father Laurel a moment. Isabella woke, then, and wrestled for head of diplomacy. Giers was reluctant to give it and more than once the two degenerated into bickering children. However, the calming presence of Hulda and the diplomatic upbringing of the princess ultimately prevailed. Grenwigne revealed who exactly they were then, Inquisitors of the Kingdom Secret Police or Inquisition as it was otherwise known, charged with the defense of the empire against all threats magic, political, military or otherwise. Specifically, Grenwigne and Erig had been sent by the Bishop of Provia to investigate the sudden stop in communication between he and the local Angernian abbot of Nor. Unfortunately, as the group well knew, what she'd uncovered was worse than her most vivid nightmares. Displease his sister revealed even this much, Erig demanded the group provision them and then accompany the two back to Provia for questioning by his superior Interrogator Bluch. Grenwigne winced, whispering something about "Bloody" Bluch, but ultimately agreed with her brother. If they didn't and a superior found out, it'd cost them their lives for betraying their oath. [B]The Deal[/B] Seemingly at an impasse, Isabella offered the idea of pretending either party never met the other. The two could get all the credit for dealing with the chapel and the feylord, and the group could remain in anonymity. Surprisingly enough, Erig agreed, overjoyed what it would do for his career. Grenwigne seemed less pleased, but went along with it. With a deal made, they asked for clothing and supplies enough for the few days it'd take to reach Provia. Armor was given, and rations, and in a surprising act of charity Takeshi offered the Norswoman one of the longswords. [B]I Find Elves Fascinating[/B] Grenwigne was almost immediately smitten, beginning an awkward conversation with the ranger that implied she was picking up what he was putting down. The disgusted Erig, armor dawned and supplies gathered, dragged his sister away into the woods, expressing he hoped never to see their beastly faces ever again. Grenwigne called back to Takeshi as she was being pulled along to beware the main road and avoid the northeast, as that path led to Provia, where they'd likely hang the group from the wall. The Kingdom, understandably, hated elves and half-elves, having been under their yolk as slaves for thousands of years. [B]A Smart Move[/B] Having just started settling in, Isabella suggested they move camp, obviously not trusting the Inquisitors. Everyone agreed and for the next hour they practically dragged themselves to what seemed a safe and defensible position. The smoke was out of sight, and the smell of burning gone, and it seemed as good a place as any. Afternoon turned to evening and watches began... [B]Night Hunter[/B] In the middle of the night, on Isabella and Takeshi's watch, Portia suddenly awoke. Checking to see if the gem was alright, which it was, she happened to catch something moving in the trees above the group. It looked vaguely leonine, or perhaps reptilian for the wings. Trying to keep casual, she made to look like she was going to pee, but uncharacteristically made far too much noise. She then tried to double back and sneak up on the creature, but broke enough twigs and shifted enough leaves to spook the hunter and send it flitting through the trees and out of sight. Sufficiently spooked, and well-enough rested, the sentries woke the rest and the group moved on in the wee hours of the morning, well before sunrise. [B]Takeshi Scouts[/B] The ranger scouted north, eventually finding a flow of water that could rightly be called a river, though a small one. Across the way he noticed something drinking from the swift waters, about the size of a lion with a long neck, long tail, and reptilian wings. The finer details of the creature were lost in the dark, but Takeshi had his suspicions. Suddenly another broke the canopy and landed beside it. In a hushed voice it spoke! Takeshi wasn't able to discern the language, though it did nod the way of the camp. The sounds of the rest of the group coming up scattered the hunters into the far woods. They almost tripped over the hidden ranger, who then judged the river too wide and too quick to ford. The scions hiked along the bank for a good ten minutes before reaching a point narrow enough to leap over. And in that moment, Grenwigne's voice screamed in the night, "Erig! Help me!" [B]Rivers are Deadly[/B] Understandbly nervous, Hulda leaped, but cleared it easily. Takeshi upstaged everyone, though, with a forward somersault entering into an ape swing from low branches to reach the other side. Giers could reasonably rely on his little wings, and Portia her agility, but poor Isabella tripped before she even began and fell head-first into the rushing water. Only the paladin's quick reflexes saved the girl from potential death. [B]Purple Dragons![/B] Suddenly one of the leonine night hunters exploded into view, Grenwigne in it's clutches. It was a dragon wyrmling, no mistaking it! However, to the learned's shock, its scales were royal purple and its look unlike any species of dragon known. Indeed purple dragons were never thought to exist until this very moment, as the group watched one sail through the night with the young inquisitor in its clutches. Hulda swung at it, missing well wide, as did Portia with a few shuriken. Takeshi was about to fire when Erig exploded out of the brush, sword drawn, racing after his sister, only to stop a moment in disbelief at the scions' presence. Then he continued down the river bank, a second purple wyrmling crashing through the trees just after him. [I]Experience[/I]: 270 each ([B]1095 thus far[/B][B], LEVEL UP[/B]) [I]Magic[/I]: The Heart of the Wild (Portia), Stag's Helm (Isabella), 3 pairs of Feyleaf Sandals (Hulda, Takeshi, Isabella), 2 Potions of Healing (Giers) [I]Loot[/I]: Fine red robe with white fur trim (Isabella), 1 chainmail suit and 2 longswords (Hulda), 1 longsword (Takeshi), Flawed Emerald (Hulda, 100gp) [I] Money[/I]: 80gp (240gp, 100sp total): [B]48gp, 20sp each[/B] [I]NPCs[/I]: The Spirit of Winter (dead) Inquisitor Erig Inquisitor Grenwigne [I]Monsters[/I]: Feylord, 2 Purple Dragon Wyrmlings [COLOR=#006600][B]The Heart of the Wild[/B][/COLOR] [I]This flawless, fist-sized emerald glows with otherworldly light.[/I] [B]Artifact Properties:[/B] The Heart of the Wild is a focus artifact of incredible potential, perfectly attuned to the verdant feyhome plane known as The Wild. It can act as an encyclopedia of fey, a navigator for traveling the plane, and can even imbue certain items with fey magic. In a teleportation device, The Heart acts as a key for entering and leaving The Wild. The Heart is one of a series of gems corresponding to the known cosmology. [/QUOTE]
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