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"The Outbreak" is back...again
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<blockquote data-quote="fba827" data-source="post: 6016859" data-attributes="member: 807"><p>well you do have a divine thing going on so far. maybe an avenger? you could also have a wizard or magic user type and (you could learn later) that one of his former teachers was somehow involved in whatever thing caused the undead outbreak (be it on purpose or by accident, be it directly having a hand in it, or indirectly provided info or items to someone who made it happen).</p><p></p><p>as for something that doesn't involve undead but could make a good intro quest/adventure...</p><p>each of them is sent as a represnetative of thier teachers/church/order. there is some guy/contact who has information that was to be delivered back to the various churches.</p><p>but then they all get there (along with maybe some other representatives if you want extra NPCs around) and the contact is dead(? or missing or robbed?) and the parcels he was going to give out to the different representatives are missing. So it becomes a quest to recover the missing parcels...which in turn could have some information for the churches that hints at the coming 'problem' but not specifying what type, etc.</p><p></p><p>given that it is first time playing d&d for all of them, even the typical setup scenarios (mentor's sending them) will be new to them.</p><p>i'd also toss in reasons to use skills as skills (at least in my experience) have been an easier gateway to understand base mechanics rather than jumping right in to attack rolls and keywords and damage types etc as the first 'rolling' mechanic. oh, and be sure to let them have the chance to introduce themselves (possibly to each other, or at least to some NPC)...if nothing else it will help you gauge how 'in to' the acting aspects of roleplay that they are</p></blockquote><p></p>
[QUOTE="fba827, post: 6016859, member: 807"] well you do have a divine thing going on so far. maybe an avenger? you could also have a wizard or magic user type and (you could learn later) that one of his former teachers was somehow involved in whatever thing caused the undead outbreak (be it on purpose or by accident, be it directly having a hand in it, or indirectly provided info or items to someone who made it happen). as for something that doesn't involve undead but could make a good intro quest/adventure... each of them is sent as a represnetative of thier teachers/church/order. there is some guy/contact who has information that was to be delivered back to the various churches. but then they all get there (along with maybe some other representatives if you want extra NPCs around) and the contact is dead(? or missing or robbed?) and the parcels he was going to give out to the different representatives are missing. So it becomes a quest to recover the missing parcels...which in turn could have some information for the churches that hints at the coming 'problem' but not specifying what type, etc. given that it is first time playing d&d for all of them, even the typical setup scenarios (mentor's sending them) will be new to them. i'd also toss in reasons to use skills as skills (at least in my experience) have been an easier gateway to understand base mechanics rather than jumping right in to attack rolls and keywords and damage types etc as the first 'rolling' mechanic. oh, and be sure to let them have the chance to introduce themselves (possibly to each other, or at least to some NPC)...if nothing else it will help you gauge how 'in to' the acting aspects of roleplay that they are [/QUOTE]
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