Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"The Outbreak" is back...again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 6019122" data-attributes="member: 75065"><p>If you have 5 players make 10 different characters. Apart from the mechanics you can even give each one a background hook. When you kick things off you read the description of each one and one sentence or two about their background as well as a line about their race and their class. Then let them decide which characters they like the sound of. It's faster than character creation and better than just being saddled with a character that may not inspire you very much. </p><p></p><p>I had quite a cool encounter near the start of one of my campaigns which involved undead. The PCs were actually escaping through the mountains (what they were escaping bears no relevance). The path they took went through a narrow pass of the mountains. They had steep cliffs to their right and a sheer drop to their left. And the path went through a desecrated cemetery. In the cemetery there was an evil looking black leafless tree with severed heads hanging from it. As they crossed through the cemetery their will was bombarded by the evil of the place. Also the eyes of the heads popped open and they started screaming at them in an indecipherable language: "Supleh! Gnirbcab ruo sluks!" (Or something like that; we played in Spanish so that's a translation into English). Obviously it's just backwards. But they didn't get it, even though they asked me to repeat what I was saying and they wrote it down (as best they could). (They were new to RPGs too so it could work for your group as well) When they got through the graveyard and out the other side headless skeletons rose up from the ground in front of them and the heads continued to scream at them from within in backwards gibberish begging them to bring them their heads and break the curse. The PCs faced with dangerously armed skeletons did not hesitate to lay into them. The skeletons continued to banter as they were hit and they retaliated (not that they were going to just let them past without their heads anyway). One of the players finally latched onto the game when one of the skeletons rolled a 1 and hit one of its allies in the back. The body turned and one of the heads inside the graveyard scream "Norbac!!" which is a colourful word (backwards of course) in Spanish. </p><p></p><p>They frantically began to translate the rest of the text the heads had been yelling a them and realised what was being asked. So they began backing up towards the graveyard, defending themselves without retaliating against the headless skeletons while several pcs returned within the graveyard to face the spiteful evil and retrieve the heads. Only later did they realise they could have all retreated into the graveyard as the bodies could not follow them. </p><p></p><p>Once returned the skeletons ceased attacking, took them and fastened them back on. they were then able to enter the graveyard and return to their place of rest. But that was only a speed bump in my campaign.</p><p></p><p>If you wanted to try that then you could make the skeletons the source of the undead invasion itself! So the Pcs "rescue them", breaking the curse ... which restores the evil skeletons to their full power. They of course are thankful and reward the PCs ... They return to their graves and all seems well, so the PCs leave. Once the Pcs have gone then the rise again and set to their evil work once more! Which may be to awaken the body of their evil lich master! Muahahaha! SO the PCs are the catalyst to all the destruction that follows!!</p><p></p><p>Beautiful!</p></blockquote><p></p>
[QUOTE="jbear, post: 6019122, member: 75065"] If you have 5 players make 10 different characters. Apart from the mechanics you can even give each one a background hook. When you kick things off you read the description of each one and one sentence or two about their background as well as a line about their race and their class. Then let them decide which characters they like the sound of. It's faster than character creation and better than just being saddled with a character that may not inspire you very much. I had quite a cool encounter near the start of one of my campaigns which involved undead. The PCs were actually escaping through the mountains (what they were escaping bears no relevance). The path they took went through a narrow pass of the mountains. They had steep cliffs to their right and a sheer drop to their left. And the path went through a desecrated cemetery. In the cemetery there was an evil looking black leafless tree with severed heads hanging from it. As they crossed through the cemetery their will was bombarded by the evil of the place. Also the eyes of the heads popped open and they started screaming at them in an indecipherable language: "Supleh! Gnirbcab ruo sluks!" (Or something like that; we played in Spanish so that's a translation into English). Obviously it's just backwards. But they didn't get it, even though they asked me to repeat what I was saying and they wrote it down (as best they could). (They were new to RPGs too so it could work for your group as well) When they got through the graveyard and out the other side headless skeletons rose up from the ground in front of them and the heads continued to scream at them from within in backwards gibberish begging them to bring them their heads and break the curse. The PCs faced with dangerously armed skeletons did not hesitate to lay into them. The skeletons continued to banter as they were hit and they retaliated (not that they were going to just let them past without their heads anyway). One of the players finally latched onto the game when one of the skeletons rolled a 1 and hit one of its allies in the back. The body turned and one of the heads inside the graveyard scream "Norbac!!" which is a colourful word (backwards of course) in Spanish. They frantically began to translate the rest of the text the heads had been yelling a them and realised what was being asked. So they began backing up towards the graveyard, defending themselves without retaliating against the headless skeletons while several pcs returned within the graveyard to face the spiteful evil and retrieve the heads. Only later did they realise they could have all retreated into the graveyard as the bodies could not follow them. Once returned the skeletons ceased attacking, took them and fastened them back on. they were then able to enter the graveyard and return to their place of rest. But that was only a speed bump in my campaign. If you wanted to try that then you could make the skeletons the source of the undead invasion itself! So the Pcs "rescue them", breaking the curse ... which restores the evil skeletons to their full power. They of course are thankful and reward the PCs ... They return to their graves and all seems well, so the PCs leave. Once the Pcs have gone then the rise again and set to their evil work once more! Which may be to awaken the body of their evil lich master! Muahahaha! SO the PCs are the catalyst to all the destruction that follows!! Beautiful! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"The Outbreak" is back...again
Top