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The overflowing bookcases...
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<blockquote data-quote="Jahydin" data-source="post: 8993890" data-attributes="member: 6984869"><p>This scenario is all to familiar...</p><p></p><p>I have an entire wall made from <a href="https://www.amazon.com/SONGMICS-Storage-Organizer-Bookcase-ULSN63H/dp/B01GDR3HHG/ref=sr_1_23?crid=3NSDUMYMY5O83&keywords=cube%2Bstorage%2Brack&qid=1681679022&s=home-garden&sprefix=cube%2Bstorage%2Brack%2Cgarden%2C182&sr=1-23&th=1" target="_blank">cube storage racks</a> in my game room and I <strong>still </strong>have to cut books to make room. But I've gotten better...</p><p></p><p>My first rule it to keep any games I've played a fair amount of time with. Any object you can pick up that reminds you of good times people is worth holding on to. Plus, you're at least familiar with it, so the chances of it getting played is higher than non-played games.</p><p></p><p>Second, is consider getting rid of unimportant sourcebooks to the games you no longer run. If there is game that hasn't seen play in 5 years, what are the chances it will see play again <strong>and </strong>use all of those sourcebooks? </p><p>For me, that means I'll keep the core and maybe a few adventures that are specific to that system; that way, in the off chance I do play, I'm ready to go.</p><p>Oh, and for future purchases, think about getting all your sourcebooks/adventures digitally and only core books physical.</p><p></p><p>Third, get rid of all your "ugly" or "uninspiring" books that are no longer played. I love grabbing a book off my shelf and seeing art or mechanics that inspire me to run or modify my currently played games. As much as possible, try to hold onto those.</p><p></p><p>Fourth, if you have a game that completely overshadows a similar one, get rid of the lesser versions. We all have limited time, so if the chance comes up to run a sci-fi game and out of the three you own there is no question you'd go for one, get rid of the other two!</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8993890, member: 6984869"] This scenario is all to familiar... I have an entire wall made from [URL='https://www.amazon.com/SONGMICS-Storage-Organizer-Bookcase-ULSN63H/dp/B01GDR3HHG/ref=sr_1_23?crid=3NSDUMYMY5O83&keywords=cube%2Bstorage%2Brack&qid=1681679022&s=home-garden&sprefix=cube%2Bstorage%2Brack%2Cgarden%2C182&sr=1-23&th=1']cube storage racks[/URL] in my game room and I [B]still [/B]have to cut books to make room. But I've gotten better... My first rule it to keep any games I've played a fair amount of time with. Any object you can pick up that reminds you of good times people is worth holding on to. Plus, you're at least familiar with it, so the chances of it getting played is higher than non-played games. Second, is consider getting rid of unimportant sourcebooks to the games you no longer run. If there is game that hasn't seen play in 5 years, what are the chances it will see play again [B]and [/B]use all of those sourcebooks? For me, that means I'll keep the core and maybe a few adventures that are specific to that system; that way, in the off chance I do play, I'm ready to go. Oh, and for future purchases, think about getting all your sourcebooks/adventures digitally and only core books physical. Third, get rid of all your "ugly" or "uninspiring" books that are no longer played. I love grabbing a book off my shelf and seeing art or mechanics that inspire me to run or modify my currently played games. As much as possible, try to hold onto those. Fourth, if you have a game that completely overshadows a similar one, get rid of the lesser versions. We all have limited time, so if the chance comes up to run a sci-fi game and out of the three you own there is no question you'd go for one, get rid of the other two! [/QUOTE]
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