Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Overkill Damage Fallacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7618007" data-attributes="member: 23935"><p>Well, no.</p><p></p><p>So your point is you found a case where the same expected damage per round favours someone with a larger base damage but fewer attacks? OK, sure. If PC2 hits for N hp and PC1 hits for 2N hp, then critters with N + (1 - N-1) hp will fall more quickly to PC1. Since the case resolves down to critters have 2 hits to kill, PC1 inflicts a one hit per blow with 2 chances to hit and PC1 inflicts 2 hits with a single chance to hit.</p><p></p><p>When X mod 8 == X mod 4, PC1 requires Ceiling( X / 8 ) hits to kill and PC2 requires Ceiling( 2X / 8 ) hits to kill.</p><p></p><p>When X <= 4, both requires a single hit. PC1 is providing 8 - X overkill. PC2 is providing 4 - X overkill per blow. PC1 takes 5/3 rounds per kill. PC2 kills twice as quickly..</p><p>When 4 < X <= 8, PC1 kills with a single blow providing 8 - X overkill <-- note that the overkill is dwindling here. PC2 requires 2 blows and is providing 8 - X overkill. Note that PC2 overkill is now identical to PC1 and any advantage is lost. PC1 still kills every 5 / 3 rounds. For PC2, it takes about 5 swings (2.5 rounds) to have a 91% chance of killing an enemy. </p><p>When 8 < X <= 12, PC1 requires 2 blows (and now requires about 5 swings to kill an enemy 91% of the time -- thus 5 rounds) , but PC2 requires 3 (and now requires just over 7 swings to kill an enemy 91% of the time thus 4 rounds).</p><p></p><p>*ETA* </p><p>PC2 has about a equal chance (20-25% chance) to drop his enemy on the 3, 4, or 5th round with 6 + 7 adding up to about the same probability in that 91% window. So it's probably be better to estimate 5 rounds.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7618007, member: 23935"] Well, no. So your point is you found a case where the same expected damage per round favours someone with a larger base damage but fewer attacks? OK, sure. If PC2 hits for N hp and PC1 hits for 2N hp, then critters with N + (1 - N-1) hp will fall more quickly to PC1. Since the case resolves down to critters have 2 hits to kill, PC1 inflicts a one hit per blow with 2 chances to hit and PC1 inflicts 2 hits with a single chance to hit. When X mod 8 == X mod 4, PC1 requires Ceiling( X / 8 ) hits to kill and PC2 requires Ceiling( 2X / 8 ) hits to kill. When X <= 4, both requires a single hit. PC1 is providing 8 - X overkill. PC2 is providing 4 - X overkill per blow. PC1 takes 5/3 rounds per kill. PC2 kills twice as quickly.. When 4 < X <= 8, PC1 kills with a single blow providing 8 - X overkill <-- note that the overkill is dwindling here. PC2 requires 2 blows and is providing 8 - X overkill. Note that PC2 overkill is now identical to PC1 and any advantage is lost. PC1 still kills every 5 / 3 rounds. For PC2, it takes about 5 swings (2.5 rounds) to have a 91% chance of killing an enemy. When 8 < X <= 12, PC1 requires 2 blows (and now requires about 5 swings to kill an enemy 91% of the time -- thus 5 rounds) , but PC2 requires 3 (and now requires just over 7 swings to kill an enemy 91% of the time thus 4 rounds). *ETA* PC2 has about a equal chance (20-25% chance) to drop his enemy on the 3, 4, or 5th round with 6 + 7 adding up to about the same probability in that 91% window. So it's probably be better to estimate 5 rounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Overkill Damage Fallacy
Top