Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Overkill Damage Fallacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7619010" data-attributes="member: 16814"><p>Okay, but you didn't show this. You shows something that wasn't about overkill damage and then claimed that since this not-overkill thing exists, asking about overkill (focusing on overkill?) is a fallacy. That's not how that works.</p><p></p><p>Your thing can be true AND overkill can still be an issue worth investigating. Your effort, while interesting in a technical sense, don't illuminate overkill at all. And, all your method really does it look at the difference between a flat probability curve and a less flat probability curve. You say above in one of your examples that your method is more useful than mine because it contains more information (I assume you mean the weighted average) but I challenge that proposition. You're excluding information, namely the chance that a kill event occurred earlier, to focus on a specific round's chances. This isn't more useful unless I'm betting on whether or not I kill something on round 3. If you're betting on whether or not you kill something before round 3, my method contains more information.</p><p></p><p>But this really isn't an who has more information thing -- I don't care outside of pointing out the math. I find your quantification interesting enough to have explored it more fully. However, in the end, if you're interested in who's more likely to kill first, there are other methods that are less cumbersome that provide that information.</p><p></p><p>As for overkill, you addressed my suggestion above and said it fails for multiattacking characters. It does not. Switch "rounds to kill" to "attacks to kill" then divide the result by number of attacks per round to determine "rounds to kill".</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7619010, member: 16814"] Okay, but you didn't show this. You shows something that wasn't about overkill damage and then claimed that since this not-overkill thing exists, asking about overkill (focusing on overkill?) is a fallacy. That's not how that works. Your thing can be true AND overkill can still be an issue worth investigating. Your effort, while interesting in a technical sense, don't illuminate overkill at all. And, all your method really does it look at the difference between a flat probability curve and a less flat probability curve. You say above in one of your examples that your method is more useful than mine because it contains more information (I assume you mean the weighted average) but I challenge that proposition. You're excluding information, namely the chance that a kill event occurred earlier, to focus on a specific round's chances. This isn't more useful unless I'm betting on whether or not I kill something on round 3. If you're betting on whether or not you kill something before round 3, my method contains more information. But this really isn't an who has more information thing -- I don't care outside of pointing out the math. I find your quantification interesting enough to have explored it more fully. However, in the end, if you're interested in who's more likely to kill first, there are other methods that are less cumbersome that provide that information. As for overkill, you addressed my suggestion above and said it fails for multiattacking characters. It does not. Switch "rounds to kill" to "attacks to kill" then divide the result by number of attacks per round to determine "rounds to kill". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Overkill Damage Fallacy
Top