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The Overwhelming Dominance of D&D is Bad for Everyone...
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8888253" data-attributes="member: 7023840"><p>That's an odd argument to make. It's certainly true that markets are not <u>completely</u> free (as in the classical economics sense, wherein the participants have perfect information and we don't worry about transaction costs), but .... the market for TTRPGs is surprisingly open and competitive; it's not like trying to set up a competitive long-haul airline. </p><p></p><p>There is a low barrier to entry for new market participants. There are already a large number of market participants. The "cost" to switching to a competing product is low. There aren't much in the terms of regulations or other barriers keeping people from competing in the market. In fact, there is a long history of competing games and systems. Finally, the primary product (in terms of books) is something that is differentiated by the content, not the form; there are numerous ways to deliver that content (both electronically and through various publishers). </p><p></p><p>Understanding the dominant position of D&D in the market (especially the American one) is an interesting exercise- and, at times, a frustrating one, especially for those who don't prefer D&D. But it's not because free markets are an illusion, or because D&D has traditionally ran giant Super Bowl advertisements with all of that sweet, sweet Hasbro money.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8888253, member: 7023840"] That's an odd argument to make. It's certainly true that markets are not [U]completely[/U] free (as in the classical economics sense, wherein the participants have perfect information and we don't worry about transaction costs), but .... the market for TTRPGs is surprisingly open and competitive; it's not like trying to set up a competitive long-haul airline. There is a low barrier to entry for new market participants. There are already a large number of market participants. The "cost" to switching to a competing product is low. There aren't much in the terms of regulations or other barriers keeping people from competing in the market. In fact, there is a long history of competing games and systems. Finally, the primary product (in terms of books) is something that is differentiated by the content, not the form; there are numerous ways to deliver that content (both electronically and through various publishers). Understanding the dominant position of D&D in the market (especially the American one) is an interesting exercise- and, at times, a frustrating one, especially for those who don't prefer D&D. But it's not because free markets are an illusion, or because D&D has traditionally ran giant Super Bowl advertisements with all of that sweet, sweet Hasbro money. [/QUOTE]
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