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Community
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the Pain of Prone
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<blockquote data-quote="Melkantur" data-source="post: 1551708" data-attributes="member: 11764"><p>3.5 makes being prone a bumber.</p><p></p><p>I made a trip monkey, not fully a twink, but let's look at what's between him and a ridiculous opposed strength check.</p><p></p><p>(incidentally he's a dwarf, so an additional +4 stability bonus if ever counter-tripped)</p><p></p><p>Strength 16 to 18 at 8th level.</p><p>Feat: Improved Trip (costs 13 int for combat expertise).</p><p>Gauntlets of Ogre power, soon to be belt +4.</p><p></p><p>ok, now let's leave reality behind for a second and look at Tripper in a few levels with 3 expensive potions.</p><p></p><p>Strength 22, raging 26 (BBn rage).</p><p>Potion of Good Hope +2 MORALE bonus to ability checks.</p><p>Luckstone +1 LUCK bonus to ability checks.</p><p>Potion of Enlarge +2 size bonus to strength, (+4 size mod to trip)</p><p>Potion of Rage +2 Morale bonus to strength. (silly I know)</p><p>Level of Exotic Wpnmaster with SPiked chain (TRIP trick) +2</p><p>Pale Green Ioun stone +1 Competence bonus on ability checks.</p><p>Living Chain (MHB) +4.</p><p></p><p>ok here goes:</p><p>Str +10, morale +2, size +4, luck +1, feat +4, competence +1, Exotic WpnMstr +2, Living Chain +4= <strong>Grand Total +28 on straight (no BAB) opposed strength check!!</strong></p><p> and this is reasonable without even a Belt +6 or a Ring of spell storing with a Righteous Might in it (+8 size to strength).</p><p></p><p>now being prone isn't the end of the world, but against an average stone giant +4 size, +8 strength, total +12, you'll trip him on a 5 or better regardless of his roll, and will succeed on a nat 1 if he rolls 16 or lower.</p><p></p><p>my dwarf tripped a stone giant at 7th level, not enlarged, with gaunts +2 and a heavy flail (no living chain, no exotic wpn master bonus, no good hope, no luck stone, no 'rage' spell). </p><p></p><p>then again, you can't trip a ghost <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Melkantur, post: 1551708, member: 11764"] 3.5 makes being prone a bumber. I made a trip monkey, not fully a twink, but let's look at what's between him and a ridiculous opposed strength check. (incidentally he's a dwarf, so an additional +4 stability bonus if ever counter-tripped) Strength 16 to 18 at 8th level. Feat: Improved Trip (costs 13 int for combat expertise). Gauntlets of Ogre power, soon to be belt +4. ok, now let's leave reality behind for a second and look at Tripper in a few levels with 3 expensive potions. Strength 22, raging 26 (BBn rage). Potion of Good Hope +2 MORALE bonus to ability checks. Luckstone +1 LUCK bonus to ability checks. Potion of Enlarge +2 size bonus to strength, (+4 size mod to trip) Potion of Rage +2 Morale bonus to strength. (silly I know) Level of Exotic Wpnmaster with SPiked chain (TRIP trick) +2 Pale Green Ioun stone +1 Competence bonus on ability checks. Living Chain (MHB) +4. ok here goes: Str +10, morale +2, size +4, luck +1, feat +4, competence +1, Exotic WpnMstr +2, Living Chain +4= [B]Grand Total +28 on straight (no BAB) opposed strength check!![/B] and this is reasonable without even a Belt +6 or a Ring of spell storing with a Righteous Might in it (+8 size to strength). now being prone isn't the end of the world, but against an average stone giant +4 size, +8 strength, total +12, you'll trip him on a 5 or better regardless of his roll, and will succeed on a nat 1 if he rolls 16 or lower. my dwarf tripped a stone giant at 7th level, not enlarged, with gaunts +2 and a heavy flail (no living chain, no exotic wpn master bonus, no good hope, no luck stone, no 'rage' spell). then again, you can't trip a ghost :uhoh: [/QUOTE]
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