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The paladin. A story and a question.
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<blockquote data-quote="Voadam" data-source="post: 3132039" data-attributes="member: 2209"><p>Ghosts can be any alignment, but all undead detect as evil.</p><p></p><p>Creature/Object Aura Power </p><p>Faint Moderate Strong Overwhelming </p><p> </p><p>Evil creature1 (HD) 10 or lower 11-25 26-50 51 or higher </p><p>Undead (HD) 2 or lower 3-8 9-20 21 or higher </p><p>Evil outsider (HD) 1 or lower 2-4 5-10 11 or higher </p><p>Cleric of an evil deity2 (class levels) 1 2-4 5-10 11 or higher </p><p>Evil magic item or spell (caster level) 2nd or lower 3rd-8th 9th-20th 21st or higher </p><p></p><p>Except for undead and outsiders, which have their own entries on the table. </p><p>Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.</p><p></p><p>And ghosts can only be killed by specific means, if we assume he knows ghosts can be non evil we assume he knows that slaying a ghost does not kill it.</p><p></p><p>Rejuvenation (Su)</p><p>In most cases, it’s difficult to destroy a ghost through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3132039, member: 2209"] Ghosts can be any alignment, but all undead detect as evil. Creature/Object Aura Power Faint Moderate Strong Overwhelming Evil creature1 (HD) 10 or lower 11-25 26-50 51 or higher Undead (HD) 2 or lower 3-8 9-20 21 or higher Evil outsider (HD) 1 or lower 2-4 5-10 11 or higher Cleric of an evil deity2 (class levels) 1 2-4 5-10 11 or higher Evil magic item or spell (caster level) 2nd or lower 3rd-8th 9th-20th 21st or higher Except for undead and outsiders, which have their own entries on the table. Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies. And ghosts can only be killed by specific means, if we assume he knows ghosts can be non evil we assume he knows that slaying a ghost does not kill it. Rejuvenation (Su) In most cases, it’s difficult to destroy a ghost through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research. [/QUOTE]
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