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General Tabletop Discussion
Character Builds & Optimization
'The Paladin as King': Cutting Through the Hype
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<blockquote data-quote="Momar" data-source="post: 6755456" data-attributes="member: 6804472"><p>The way this is phrased is a little misleading. The variant human is most likely at +3 to one stat, +1 to one stat, and a feat, while the other options are exactly as you lay them out. In a point buy game this is likely the difference between a +3 to primary attack modifier or a +4 (or charisma, I suppose). This +1 difference is going to be around for 8 levels of a character's career, assuming both just go for primary attacking stat after that first feat. That's a long time, especially when many games struggle to make it to later levels. </p><p></p><p> Prefacing this paragraph: As many have said, 5e is fairly tight with balance, so you really can't torpedo your character that easily; I'm writing with the mindset of eeking out mechanical advantages, not that one option is unplayable. </p><p>Variant human (EDIT: I meant to say basic here), in particular, doesn't stack up in my mind. For an example point buy, say you go 15 str, 15 cha, 13 con, 11 wis or dex, 9 other one, 8 int (lots of odd numbers to maximize the +1 all). The variant human could do more or less the same, but change wis and dex to either 10 each, or one 12 one 8. Just to make the comparison very straight forward, say they get resilient (con). That means the difference between the two options is +2 constitution save (which will grow with proficiency) and a skill on the variant human versus +1 dex or wis modifier (save and skills) on the regular human. The former seems much more attractive to me than the latter.</p><p></p><p> As to the thread topic- Basically what mellored said. I'm finding my paladin (GWF vengeance variant human) is fantastic at damage and pretty flexible for being able to do what the party needs at a given moment, but if I actually try to be more than the beat stick I'm winded after just a couple of fights. It was especially noticeable at the lower levels when spells were super limited and the party make up at the time meant I was the tank and healer despite being built for more of a damage route (the party didn't meet and build together). I absolutely could do all three.... for like one fight, maybe two.</p></blockquote><p></p>
[QUOTE="Momar, post: 6755456, member: 6804472"] The way this is phrased is a little misleading. The variant human is most likely at +3 to one stat, +1 to one stat, and a feat, while the other options are exactly as you lay them out. In a point buy game this is likely the difference between a +3 to primary attack modifier or a +4 (or charisma, I suppose). This +1 difference is going to be around for 8 levels of a character's career, assuming both just go for primary attacking stat after that first feat. That's a long time, especially when many games struggle to make it to later levels. Prefacing this paragraph: As many have said, 5e is fairly tight with balance, so you really can't torpedo your character that easily; I'm writing with the mindset of eeking out mechanical advantages, not that one option is unplayable. Variant human (EDIT: I meant to say basic here), in particular, doesn't stack up in my mind. For an example point buy, say you go 15 str, 15 cha, 13 con, 11 wis or dex, 9 other one, 8 int (lots of odd numbers to maximize the +1 all). The variant human could do more or less the same, but change wis and dex to either 10 each, or one 12 one 8. Just to make the comparison very straight forward, say they get resilient (con). That means the difference between the two options is +2 constitution save (which will grow with proficiency) and a skill on the variant human versus +1 dex or wis modifier (save and skills) on the regular human. The former seems much more attractive to me than the latter. As to the thread topic- Basically what mellored said. I'm finding my paladin (GWF vengeance variant human) is fantastic at damage and pretty flexible for being able to do what the party needs at a given moment, but if I actually try to be more than the beat stick I'm winded after just a couple of fights. It was especially noticeable at the lower levels when spells were super limited and the party make up at the time meant I was the tank and healer despite being built for more of a damage route (the party didn't meet and build together). I absolutely could do all three.... for like one fight, maybe two. [/QUOTE]
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'The Paladin as King': Cutting Through the Hype
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