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The Paladin killed someone...what to do?
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<blockquote data-quote="Alensande" data-source="post: 2707261" data-attributes="member: 22714"><p>This really gets to the heart of how you and your player understand paladins, and which deity is involved.</p><p></p><p>I have played paladins on several occasions, and each has come close to breaking strictures/tenets. Just getting close is a dangerous thing for a paladin; actually breaking a stricture is, as someone noted, high drama <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ...and can be lots of fun for player and GM if played correctly. We had a paladin who got a little bloodthirsty and tried to run down an unarmed opponent with his lance. Our cleric stepped in and took the lance to protect the unarmed guy, then walked over to the (shocked out of battlefrenzy) paladin and wiped a bloody hand print on his face with an open hand slap, saying, "This blood is on you." Talk about high emotion...and a great game.</p><p></p><p>I'd say let there be consequences - legal (since there is law and authority in the land...there must be or a paladin wouldn't have his family there) and divine. Let the authorities deal with the paladin as they would anyone else in this case - a warning if he doesn't kill the halfling, and maybe a fine, and the full legal process if he does kill the messenger, with mitigating circumstances and all. Then let the church step in and offer to mitigate the situation by having the paladin perform a quest to pay his debt to society...and have him wear a ring from the halfling on his swordbelt, or something like it, to remind him of his trials. Make the quest appropriate to the deity, and have fun with it. Paladins are drama, and situations like this let it flow freely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Alensande, post: 2707261, member: 22714"] This really gets to the heart of how you and your player understand paladins, and which deity is involved. I have played paladins on several occasions, and each has come close to breaking strictures/tenets. Just getting close is a dangerous thing for a paladin; actually breaking a stricture is, as someone noted, high drama :) ...and can be lots of fun for player and GM if played correctly. We had a paladin who got a little bloodthirsty and tried to run down an unarmed opponent with his lance. Our cleric stepped in and took the lance to protect the unarmed guy, then walked over to the (shocked out of battlefrenzy) paladin and wiped a bloody hand print on his face with an open hand slap, saying, "This blood is on you." Talk about high emotion...and a great game. I'd say let there be consequences - legal (since there is law and authority in the land...there must be or a paladin wouldn't have his family there) and divine. Let the authorities deal with the paladin as they would anyone else in this case - a warning if he doesn't kill the halfling, and maybe a fine, and the full legal process if he does kill the messenger, with mitigating circumstances and all. Then let the church step in and offer to mitigate the situation by having the paladin perform a quest to pay his debt to society...and have him wear a ring from the halfling on his swordbelt, or something like it, to remind him of his trials. Make the quest appropriate to the deity, and have fun with it. Paladins are drama, and situations like this let it flow freely. :p [/QUOTE]
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The Paladin killed someone...what to do?
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