Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The Paladin killed someone...what to do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wuyanei" data-source="post: 2707482" data-attributes="member: 28913"><p>My take exactly. Utimately, paladins only answer to 1) their god and 2) their conscience. Temporal laws are only a guide, for laws made and enforced by man will always be imperfect. Trusting blindly in the rules of Man is actually an abdiction of ones own responsibility to judge Good from Evil. That, IMO, is an even swifter path moral weakness and ultimately perdition.</p><p></p><p>Depending on the paladin's god, there could be many different results to the paladin's actions, ranging from lost of paladin status to actually being rewarded. A paladin of abstract Law and Good might need to atone for his actions, expecially if the halfling was basically helpless. A paladin of St. Cuthbert or similar deity would simply kill the halfling and move on. In addition, the paladin must weight the possibility that if he does not neturalize the halfling very, very quickly, he might fail at his duty to protect his wife and child (fail to protect the innocent). That would also cause him to need to atone -- even moreso than for smiting the halfling -- especially if he is a paladin of a 'protection' god such as Pelor. For the paladin in this case, there is NO right choice -- only a choice that the DM approves of (or not).</p><p></p><p>Now, all theory aside, I suggest that the OP consider very carefully what he wants to do with the situation. As this entire situation was mostly directed by the DM, the DM, not the player, is mostly responsible for the results.</p><p></p><p>If, as part of the plot, you WANT to engineer the fall-from-grace of the paladin, then you can use the paladin's actions as an excuse to do so. In the computer game Baldure's Gate II there was a similar sub-quest, where the main character manipulated into killing several fellow paladins. The main character would then lose his paladin status until he could atone for his actions by fulfilling a quest. In this case, you could claim that the paladin acted unlawfully and have the paladin lose all or some of his powers, but allow atonement after a quest to deliver the villians to justice. OR, you could cause the paladin to fall with no easy atonement in sight, and stoke the paladin's rage and bitterness at such blatant injustice so as to tempt him towards the path of true Evil (blackguard). You could let the paladin retain his abilities, yet have the town guard launch an enquiry against him. You could go not only allow the paladin to retain his abilities, but actually have his god bless his rightous quest of holy vengeance -- let him act as if under the effects of <em>bless</em> and <em>aid</em> when he hunts for the assaliants of his wife and unborn child. You could have your ruling be a mixture of all above -- for example, the paladin loses his abilities, and must stand before a court to be judged. However, he is acquitted (or otherwise released somehow) and his god shows compassion on him, so while he must atone to regain paladinhood, he acts as is under <em>bless</em> and <em>aid</em> while on the quest.</p><p></p><p>As DM, you must handle this situation *very* carefully, for your player might resent you if you basically forcing his paladin to fall. Discuss it OOC with your player -- will he accept such a plot with good grace? If so -- if he revels in playing such a wounded, tragic hero -- then by all means go for it. However, if the player does not enjoy such a plot, I suggest that you not force such a plotline on him. A good, tragic plotline in the eyes of the DM -- all filled with deep, philosophical themes of lost and redemption -- might not actually be a *fun* plotline for the player to play.</p><p></p><p>As for me personally, I would consider it an injustice if the paladin were to lose his paladin-hood. I could accept and even enjoy such a plot if forwarned, but would not likely be happy if a DM sprang it upon me unannounced. I believe that a paladin's first duty is to <strong>destroy</strong> evil and <strong>protect</strong> the innocent, not merely to strive for a nebulous state personal moral perfection. A paladin that lets an innocent come to harm because his is paralyzed by moral uncertainity is <strong>already</strong> a fallen paladin, IMNSHO.</p><p></p><p>Unless you have talked it over with the player OOC, I strongly advise against causing the paladin to fall. IC consequences, such as trouble with the local law enforcement, are acceptable as long as the paladin has a reasonable chance to defend himself. However, the consequences should not overshadow the more important plotline, which is to deliver swift and merciless justice to the knaves that dare assault a pregnant woman. On that, I would say, there is no moral dilemma.</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2707482, member: 28913"] My take exactly. Utimately, paladins only answer to 1) their god and 2) their conscience. Temporal laws are only a guide, for laws made and enforced by man will always be imperfect. Trusting blindly in the rules of Man is actually an abdiction of ones own responsibility to judge Good from Evil. That, IMO, is an even swifter path moral weakness and ultimately perdition. Depending on the paladin's god, there could be many different results to the paladin's actions, ranging from lost of paladin status to actually being rewarded. A paladin of abstract Law and Good might need to atone for his actions, expecially if the halfling was basically helpless. A paladin of St. Cuthbert or similar deity would simply kill the halfling and move on. In addition, the paladin must weight the possibility that if he does not neturalize the halfling very, very quickly, he might fail at his duty to protect his wife and child (fail to protect the innocent). That would also cause him to need to atone -- even moreso than for smiting the halfling -- especially if he is a paladin of a 'protection' god such as Pelor. For the paladin in this case, there is NO right choice -- only a choice that the DM approves of (or not). Now, all theory aside, I suggest that the OP consider very carefully what he wants to do with the situation. As this entire situation was mostly directed by the DM, the DM, not the player, is mostly responsible for the results. If, as part of the plot, you WANT to engineer the fall-from-grace of the paladin, then you can use the paladin's actions as an excuse to do so. In the computer game Baldure's Gate II there was a similar sub-quest, where the main character manipulated into killing several fellow paladins. The main character would then lose his paladin status until he could atone for his actions by fulfilling a quest. In this case, you could claim that the paladin acted unlawfully and have the paladin lose all or some of his powers, but allow atonement after a quest to deliver the villians to justice. OR, you could cause the paladin to fall with no easy atonement in sight, and stoke the paladin's rage and bitterness at such blatant injustice so as to tempt him towards the path of true Evil (blackguard). You could let the paladin retain his abilities, yet have the town guard launch an enquiry against him. You could go not only allow the paladin to retain his abilities, but actually have his god bless his rightous quest of holy vengeance -- let him act as if under the effects of [i]bless[/i] and [i]aid[/i] when he hunts for the assaliants of his wife and unborn child. You could have your ruling be a mixture of all above -- for example, the paladin loses his abilities, and must stand before a court to be judged. However, he is acquitted (or otherwise released somehow) and his god shows compassion on him, so while he must atone to regain paladinhood, he acts as is under [i]bless[/i] and [i]aid[/i] while on the quest. As DM, you must handle this situation *very* carefully, for your player might resent you if you basically forcing his paladin to fall. Discuss it OOC with your player -- will he accept such a plot with good grace? If so -- if he revels in playing such a wounded, tragic hero -- then by all means go for it. However, if the player does not enjoy such a plot, I suggest that you not force such a plotline on him. A good, tragic plotline in the eyes of the DM -- all filled with deep, philosophical themes of lost and redemption -- might not actually be a *fun* plotline for the player to play. As for me personally, I would consider it an injustice if the paladin were to lose his paladin-hood. I could accept and even enjoy such a plot if forwarned, but would not likely be happy if a DM sprang it upon me unannounced. I believe that a paladin's first duty is to [b]destroy[/b] evil and [b]protect[/b] the innocent, not merely to strive for a nebulous state personal moral perfection. A paladin that lets an innocent come to harm because his is paralyzed by moral uncertainity is [b]already[/b] a fallen paladin, IMNSHO. Unless you have talked it over with the player OOC, I strongly advise against causing the paladin to fall. IC consequences, such as trouble with the local law enforcement, are acceptable as long as the paladin has a reasonable chance to defend himself. However, the consequences should not overshadow the more important plotline, which is to deliver swift and merciless justice to the knaves that dare assault a pregnant woman. On that, I would say, there is no moral dilemma. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Paladin killed someone...what to do?
Top