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The Paladin killed someone...what to do?
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<blockquote data-quote="Numion" data-source="post: 2710438" data-attributes="member: 124"><p>With the abundance of magic in D&D definitive proof does not even exist. There are endless ways to tamper with evidence magically. At which point do you think the Paladin has acquired definite proof, that simply can't be anything else than what it seems? </p><p></p><p>So sorry, but yes. It <em>is</em> down to a certain level of suspicion because you can't be sure.</p><p></p><p></p><p></p><p>I wasn't talking about hack'n'slash, I was talking about the usual adventures D&D comprises of in the official sources, and the Paladins role therein. AFAIK it's quite ok for the Paladin to participate in the usual Dungeon adventures. Taken in that context, killing a Halfling committing evil is quite ok. It's only when you 'roleplayers' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> take the Paladin from that context into the context of Perry Mason that things get iffy. So maybe the Paladins actions wouldn't hold water in 21st century court, you have proof of guilt, motive etc. to ponder. But in the situation and setting provided, it's just one more evil guy Smitten down. </p><p></p><p></p><p></p><p>You keep bringing up things that have no bearing on the situation. Paladins Code is silent on both justice and mercy. It however does require punishing those who harm innocents. Thats what happened; he punished the evil halfling for his evil actions. The Paladin isn't beholden to your notifications of crime and worldly court justice. He fights [Evil], not crime. Heck, some nation could've made it crime to <em>be</em> a Paladin in the first place. Is that place off-limits to Paladins?</p></blockquote><p></p>
[QUOTE="Numion, post: 2710438, member: 124"] With the abundance of magic in D&D definitive proof does not even exist. There are endless ways to tamper with evidence magically. At which point do you think the Paladin has acquired definite proof, that simply can't be anything else than what it seems? So sorry, but yes. It [i]is[/i] down to a certain level of suspicion because you can't be sure. I wasn't talking about hack'n'slash, I was talking about the usual adventures D&D comprises of in the official sources, and the Paladins role therein. AFAIK it's quite ok for the Paladin to participate in the usual Dungeon adventures. Taken in that context, killing a Halfling committing evil is quite ok. It's only when you 'roleplayers' ;) take the Paladin from that context into the context of Perry Mason that things get iffy. So maybe the Paladins actions wouldn't hold water in 21st century court, you have proof of guilt, motive etc. to ponder. But in the situation and setting provided, it's just one more evil guy Smitten down. You keep bringing up things that have no bearing on the situation. Paladins Code is silent on both justice and mercy. It however does require punishing those who harm innocents. Thats what happened; he punished the evil halfling for his evil actions. The Paladin isn't beholden to your notifications of crime and worldly court justice. He fights [Evil], not crime. Heck, some nation could've made it crime to [i]be[/i] a Paladin in the first place. Is that place off-limits to Paladins? [/QUOTE]
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The Paladin killed someone...what to do?
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