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The Paladin killed someone...what to do?
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<blockquote data-quote="tonym" data-source="post: 2714191" data-attributes="member: 4127"><p>Herreman the Wise, believe me, despite my belief that paladins should enjoy a lot of leeway when battling evil, I have never run any paladin as a murderous vigilante. My paladins are generally the classic lawful good, knight-in-shining-armor paladin--with a few significant quirks thrown-in to mix things up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>There are two reasons I think paladins should have a lot of leeway in their battle against evil. One: that's how I interpret the rules. And two: to avoid the creation of a boring seen-one-you've-seen-them-all clone of every other paladin.</p><p></p><p>I've never had a DM tell me: "For situation A one's paladin must do action A. For situation B one's paladin must do Action B." But this is what a lot of people in this thread are saying. Many people in this thread believe the player of the paladin did a bad job by not having his paladin act exactly like Sir Galahad would act in the halfling encounter. </p><p></p><p>Not me. Me, I think a paladin can have a lot of Free Will and still be a good paladin.</p><p></p><p>Okay, imagine this: Fifty paladins have been pre-approved to kill anything they think is probably evil. They encounter the exact same halfling situation. What does paladin #44 do?</p><p></p><p>In the Original Poster's mind, paladin #44 does what they all should do...which is what Sir Galahad would do. They are merciful to the halfling, curious about his motives, patient, etc. A perfect idealized paladin and totally predictable.</p><p></p><p>I think it should be up to the player how he roleplays his paladin, and he should not have to worry about the DM yoinking his powers over minor stuff. What would this kind of paladin do in the halfling situation? Who knows? Possibly what Sir Galahad would do. Or possibly snap the halfling's neck. Or something else entirely. Player's choice. As long as the PC still fits the paladin stereotype most of the time, and doesn't cross the line into evil.</p><p></p><p>I'm not advocating a crazy, bloodthirsty interpretation of paladins. I'm saying, if a player wants his paladin to deviate from the Galahad sterotype a bit, especially in matters of violence, what's the harm?</p><p></p><p>Tony M</p></blockquote><p></p>
[QUOTE="tonym, post: 2714191, member: 4127"] Herreman the Wise, believe me, despite my belief that paladins should enjoy a lot of leeway when battling evil, I have never run any paladin as a murderous vigilante. My paladins are generally the classic lawful good, knight-in-shining-armor paladin--with a few significant quirks thrown-in to mix things up. :cool: There are two reasons I think paladins should have a lot of leeway in their battle against evil. One: that's how I interpret the rules. And two: to avoid the creation of a boring seen-one-you've-seen-them-all clone of every other paladin. I've never had a DM tell me: "For situation A one's paladin must do action A. For situation B one's paladin must do Action B." But this is what a lot of people in this thread are saying. Many people in this thread believe the player of the paladin did a bad job by not having his paladin act exactly like Sir Galahad would act in the halfling encounter. Not me. Me, I think a paladin can have a lot of Free Will and still be a good paladin. Okay, imagine this: Fifty paladins have been pre-approved to kill anything they think is probably evil. They encounter the exact same halfling situation. What does paladin #44 do? In the Original Poster's mind, paladin #44 does what they all should do...which is what Sir Galahad would do. They are merciful to the halfling, curious about his motives, patient, etc. A perfect idealized paladin and totally predictable. I think it should be up to the player how he roleplays his paladin, and he should not have to worry about the DM yoinking his powers over minor stuff. What would this kind of paladin do in the halfling situation? Who knows? Possibly what Sir Galahad would do. Or possibly snap the halfling's neck. Or something else entirely. Player's choice. As long as the PC still fits the paladin stereotype most of the time, and doesn't cross the line into evil. I'm not advocating a crazy, bloodthirsty interpretation of paladins. I'm saying, if a player wants his paladin to deviate from the Galahad sterotype a bit, especially in matters of violence, what's the harm? Tony M [/QUOTE]
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The Paladin killed someone...what to do?
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