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The Paladin killed someone...what to do?
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<blockquote data-quote="WhimsyTheFae" data-source="post: 2714215" data-attributes="member: 8964"><p>Okay, I'll let you know how I would run it, because I do not think that the paladin did a bad job.</p><p></p><p>I think that he roleplayed a situation in such a way that consequences will result, but that isn't necessarily a bad job.</p><p></p><p>First, I would empathize with the paladin, for he was put in a tense situation. Second, I would accept that his motives were anger-driven. Third, I would take the opportunity to give the paladin dreams (omens) from the big H about the possibility that the halfling did not deserve death. The paladin may be driven to investigate his victim in order to appease his conscious and/or atone for his actions (depending on what alignment I made the halfling).</p><p></p><p>My reasons for this are twofold - </p><p></p><p>1) Yes, a paladin should be held to a higher standard (clerics should also be held to a higher standard - only their standard would vary depending on alignment and/or deity).</p><p></p><p>2) A paladin should be reminded of all of his killings, for even righteous smitings should weigh heavy on the mind of the righteous lest the paladin become desensitized to killing (and no good character should be able to kill without later coming to grips with it). Obviously, some killings weigh less than others as they aren't as morally reprehensible (depends on the campaign setting, but may include goblinoids and their ilk).</p><p></p><p>Beyond that, I would only strip the paladins powers in the case of repeated offenses or if the player wished to roleplay an atonement scenario. If the player was unable to come close to the ideals of a paladin, I would strongly suggest a different character type (which the player could model as closely to a paladin as he is able to portray).</p></blockquote><p></p>
[QUOTE="WhimsyTheFae, post: 2714215, member: 8964"] Okay, I'll let you know how I would run it, because I do not think that the paladin did a bad job. I think that he roleplayed a situation in such a way that consequences will result, but that isn't necessarily a bad job. First, I would empathize with the paladin, for he was put in a tense situation. Second, I would accept that his motives were anger-driven. Third, I would take the opportunity to give the paladin dreams (omens) from the big H about the possibility that the halfling did not deserve death. The paladin may be driven to investigate his victim in order to appease his conscious and/or atone for his actions (depending on what alignment I made the halfling). My reasons for this are twofold - 1) Yes, a paladin should be held to a higher standard (clerics should also be held to a higher standard - only their standard would vary depending on alignment and/or deity). 2) A paladin should be reminded of all of his killings, for even righteous smitings should weigh heavy on the mind of the righteous lest the paladin become desensitized to killing (and no good character should be able to kill without later coming to grips with it). Obviously, some killings weigh less than others as they aren't as morally reprehensible (depends on the campaign setting, but may include goblinoids and their ilk). Beyond that, I would only strip the paladins powers in the case of repeated offenses or if the player wished to roleplay an atonement scenario. If the player was unable to come close to the ideals of a paladin, I would strongly suggest a different character type (which the player could model as closely to a paladin as he is able to portray). [/QUOTE]
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The Paladin killed someone...what to do?
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