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The Paladin killed someone...what to do?
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<blockquote data-quote="tonym" data-source="post: 2715861" data-attributes="member: 4127"><p>Well, I know you're being funny, but in a sense you are correct. You are certainly barking up the right tree.</p><p></p><p>Paladins have a lot of authority to make decisions on-the-spot. So what stops them from raping a woman? Killing an innocent child? Taking whatever equipment the need from anybody they encounter, and then justify it all as necessary in their fight against evil?</p><p></p><p>They are <strong>paladins</strong>. They have paladin training, they are LG, and they hate evil. That is why they do not do those things. </p><p></p><p>So just because a paladin 'can' kill a prisoner, for example, does not mean he will. It is his call. And he does not need a million rules curtailing his behavior.</p><p></p><p>A lot of posters feel like the answer to every paladin question is WWGD? (What would Galahad do?) For example, if Galahad encounters a helpless evil priest, he 100% must take the priest into custody, treat him as an equal (chivalry), make an effort to convert the priest, find a legal system to judge the priest, be merciful, and feel sad if the priest is put to death. </p><p></p><p>They want every paladin to act this way, every time.</p><p></p><p>D&D is about flexibility. If all paladins were meant to act this way, the rules would be crystal clear on the matter. The PHB would say, "Paladins always accepts an offer of surrender. Paladins always treat their enemies with mercy. Paladins always defer to local secular law over their oath to destroy evil. Paladins never kill prisoners." Etc.</p><p></p><p>But the PHB does not say those things. Instead it offeres every paladin a range of Feats to help make every paladin <strong>different</strong>.</p><p></p><p>The answer to every paladin question should <strong>not</strong> be "WWGD?" It should be, "What would <em>your</em> paladin PC do?"</p><p></p><p></p><p>Tony M</p></blockquote><p></p>
[QUOTE="tonym, post: 2715861, member: 4127"] Well, I know you're being funny, but in a sense you are correct. You are certainly barking up the right tree. Paladins have a lot of authority to make decisions on-the-spot. So what stops them from raping a woman? Killing an innocent child? Taking whatever equipment the need from anybody they encounter, and then justify it all as necessary in their fight against evil? They are [B]paladins[/B]. They have paladin training, they are LG, and they hate evil. That is why they do not do those things. So just because a paladin 'can' kill a prisoner, for example, does not mean he will. It is his call. And he does not need a million rules curtailing his behavior. A lot of posters feel like the answer to every paladin question is WWGD? (What would Galahad do?) For example, if Galahad encounters a helpless evil priest, he 100% must take the priest into custody, treat him as an equal (chivalry), make an effort to convert the priest, find a legal system to judge the priest, be merciful, and feel sad if the priest is put to death. They want every paladin to act this way, every time. D&D is about flexibility. If all paladins were meant to act this way, the rules would be crystal clear on the matter. The PHB would say, "Paladins always accepts an offer of surrender. Paladins always treat their enemies with mercy. Paladins always defer to local secular law over their oath to destroy evil. Paladins never kill prisoners." Etc. But the PHB does not say those things. Instead it offeres every paladin a range of Feats to help make every paladin [B]different[/B]. The answer to every paladin question should [B]not[/B] be "WWGD?" It should be, "What would [I]your[/I] paladin PC do?" Tony M [/QUOTE]
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