Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[The Paladin Project] The Blade of Pure Thought - A Pal/SKn PrC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kisanji Arael" data-source="post: 1746444" data-attributes="member: 20056"><p><strong>Wow</strong></p><p></p><p><em>I love soulknives, I'll field this one</em> </p><p></p><p>Wow... that is uhh strong. If you're planning to implement this in 3.5, it completely undermines the purpose of becoming a soulknife, you know, since you get (almost) all of the nifty abilities of a soulknife in half of the levels. If I were in your position, I would say first that they have to have the ability to cast bless and shape a soul blade, meaning that only a small portion of the paladins out there could advance in this class (those that had been Skns first). You could have Wild Talent and Mind Blade as prerequisites for similar reasons. </p><p></p><p>Your pang of conscience is very unbalanced, giving your level three character the same ability (practically) as the regular Skn gets at 13th level, and it gets better. That's a problem becuase, not only could one of his better abilities, but you undermine the entire class when you give a prestige class one of his abilities, and a level 5 Pal/3 SketchySKN is a level eight with a level 13 skill.</p><p></p><p>What I would do if I were you is say that it requires wild talent and shape mild blade, as the ability to cast level two Paladin spells. It gives at level one the ability to shape your mind blade into a great sword, take out shape mind blade since it belongs to the SKN as well as all of his other abilities. Imprint weapon bounces up the 2,4,6,8,10 train as their nice, unique skill, and push the other imbue smites up into the odds.</p><p></p><p>I like imbue smite, but you should definitely say that a charge only lasts twenty four hours.</p><p></p><p>Whirlwind of Justice is almost fair. It's nice that SKNs keep their kewlness on that one. However, I would change it to a different skill, because although it's nice. It might be nice if there was a slightly more unique ability in that slot, though. For instance, I could easily see a paladin who could get extra uses of turn/rebuke against any enemy he could hit with a thrown mindblade, allowing him to make a ranged attack against any opponent within thirty feet (doing no damage) but they use a turning attempt, and any enemy they hit is considered turned, and any enemy that they crit on is considered rebuked. I dunno, I don't know paladins. I know soulknives. And I know that this is not very fair to them, even with the restrictions. I mean, what, is a paladin going to be attacking good opponents? Yes, but rarely.</p><p></p><p>A couple of other notes. What about blackguards? Can you turn your levels of sketchy in for a dark, kewl like Beelzebub soulknife that can immediately remove someone's soul from their body when they hit them, or what? If a person has access to mind blade from SKN, would they still lose it if they lost their code of honor, and then would they get it back if they became blackguards? Is the paladin's mount affected by the levels of SKt?</p><p></p><p>You put comments welcome, now if other people remember to criticize you might reap the whirlwind</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 1746444, member: 20056"] [b]Wow[/b] [I]I love soulknives, I'll field this one[/I] Wow... that is uhh strong. If you're planning to implement this in 3.5, it completely undermines the purpose of becoming a soulknife, you know, since you get (almost) all of the nifty abilities of a soulknife in half of the levels. If I were in your position, I would say first that they have to have the ability to cast bless and shape a soul blade, meaning that only a small portion of the paladins out there could advance in this class (those that had been Skns first). You could have Wild Talent and Mind Blade as prerequisites for similar reasons. Your pang of conscience is very unbalanced, giving your level three character the same ability (practically) as the regular Skn gets at 13th level, and it gets better. That's a problem becuase, not only could one of his better abilities, but you undermine the entire class when you give a prestige class one of his abilities, and a level 5 Pal/3 SketchySKN is a level eight with a level 13 skill. What I would do if I were you is say that it requires wild talent and shape mild blade, as the ability to cast level two Paladin spells. It gives at level one the ability to shape your mind blade into a great sword, take out shape mind blade since it belongs to the SKN as well as all of his other abilities. Imprint weapon bounces up the 2,4,6,8,10 train as their nice, unique skill, and push the other imbue smites up into the odds. I like imbue smite, but you should definitely say that a charge only lasts twenty four hours. Whirlwind of Justice is almost fair. It's nice that SKNs keep their kewlness on that one. However, I would change it to a different skill, because although it's nice. It might be nice if there was a slightly more unique ability in that slot, though. For instance, I could easily see a paladin who could get extra uses of turn/rebuke against any enemy he could hit with a thrown mindblade, allowing him to make a ranged attack against any opponent within thirty feet (doing no damage) but they use a turning attempt, and any enemy they hit is considered turned, and any enemy that they crit on is considered rebuked. I dunno, I don't know paladins. I know soulknives. And I know that this is not very fair to them, even with the restrictions. I mean, what, is a paladin going to be attacking good opponents? Yes, but rarely. A couple of other notes. What about blackguards? Can you turn your levels of sketchy in for a dark, kewl like Beelzebub soulknife that can immediately remove someone's soul from their body when they hit them, or what? If a person has access to mind blade from SKN, would they still lose it if they lost their code of honor, and then would they get it back if they became blackguards? Is the paladin's mount affected by the levels of SKt? You put comments welcome, now if other people remember to criticize you might reap the whirlwind [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[The Paladin Project] The Blade of Pure Thought - A Pal/SKn PrC
Top