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*Pathfinder & Starfinder
[The Paladin Project] The Blessed Armsman - a Pal/Ftr PrC (revised 31/5)
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<blockquote data-quote="FireLance" data-source="post: 899706" data-attributes="member: 3424"><p>Derrick, thanks for your comments.</p><p></p><p></p><p></p><p>Agreed, most Paladins would take fighter-type feats when they can. This PrC is meant to be fairly easy for Paladins to qualify for, more difficult for the other combat-oriented classes, and much harder for the classes that tend to stay out of melee.</p><p></p><p>As mentioned in a previous post, I did not want to pigeonhole this PrC into any specific fighting style (or weapon), but before you could take levels in this class, you have to have some experience in combat.</p><p></p><p></p><p></p><p>This class is designed to give more options to characters who already have Paladin abilities. If a Blessed Armsman with Paladin levels does not want to Smite Evil, Turn Undead or Remove Disease a limited number of times per day or per week, he can give up all his uses of his ability for the day or week in order to gain a smaller bonus usable constantly.</p><p></p><p></p><p></p><p>This PrC was originally concieved as a Fighter multiclass option for the Paladin. A Paladin could, in theory, take levels in this PrC, gain a bonus Fighter feat every other level, and go back to taking levels in Paladin. However, I thought that would be dull and flavourless, so I added a few special abilities.</p><p></p><p></p><p></p><p>I agree that this PrC is more powerful than a straight Paladin/Fighter multiclass. What I have tried to do is balance it out against the power of a pure-class Paladin. The pure-class Paladin increases his turning level, his ability to Smite Evil and Lay on Hands, his Special Mount gets more powerful and he gets spells. On the other hand, the Blessed Armsman gets five Sacred Blessings, new ways to use his existing Paladin abilities, and a +2 bonus to hit evil opponents. My sense is, the pure Paladin would be more effective when facing a single, powerful evil opponent, while the Blessed Armsman is more useful against greater numbers of less powerful foes.</p><p></p><p>A character with no paladin levels who becomes a Blessed Armsman gains only small benefits (+2 to hit evil opponents, plus some Sacred Blessings), and is required to follow the Paladin's code or loses all abilities, including bonus feats. I suppose a devout, Lawful Good fighter could take levels in this PrC, but he might be better off taking levels as a Paladin first.</p><p></p><p>If you have managed to make it this far, thanks for giving me the opportunity to explain a bit more about my PrC!</p></blockquote><p></p>
[QUOTE="FireLance, post: 899706, member: 3424"] Derrick, thanks for your comments. Agreed, most Paladins would take fighter-type feats when they can. This PrC is meant to be fairly easy for Paladins to qualify for, more difficult for the other combat-oriented classes, and much harder for the classes that tend to stay out of melee. As mentioned in a previous post, I did not want to pigeonhole this PrC into any specific fighting style (or weapon), but before you could take levels in this class, you have to have some experience in combat. This class is designed to give more options to characters who already have Paladin abilities. If a Blessed Armsman with Paladin levels does not want to Smite Evil, Turn Undead or Remove Disease a limited number of times per day or per week, he can give up all his uses of his ability for the day or week in order to gain a smaller bonus usable constantly. This PrC was originally concieved as a Fighter multiclass option for the Paladin. A Paladin could, in theory, take levels in this PrC, gain a bonus Fighter feat every other level, and go back to taking levels in Paladin. However, I thought that would be dull and flavourless, so I added a few special abilities. I agree that this PrC is more powerful than a straight Paladin/Fighter multiclass. What I have tried to do is balance it out against the power of a pure-class Paladin. The pure-class Paladin increases his turning level, his ability to Smite Evil and Lay on Hands, his Special Mount gets more powerful and he gets spells. On the other hand, the Blessed Armsman gets five Sacred Blessings, new ways to use his existing Paladin abilities, and a +2 bonus to hit evil opponents. My sense is, the pure Paladin would be more effective when facing a single, powerful evil opponent, while the Blessed Armsman is more useful against greater numbers of less powerful foes. A character with no paladin levels who becomes a Blessed Armsman gains only small benefits (+2 to hit evil opponents, plus some Sacred Blessings), and is required to follow the Paladin's code or loses all abilities, including bonus feats. I suppose a devout, Lawful Good fighter could take levels in this PrC, but he might be better off taking levels as a Paladin first. If you have managed to make it this far, thanks for giving me the opportunity to explain a bit more about my PrC! [/QUOTE]
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[The Paladin Project] The Blessed Armsman - a Pal/Ftr PrC (revised 31/5)
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