D&D 3E/3.5 [The Paladin Project] The Blessed Armsman - a Pal/Ftr PrC (revised for 3.5e)

FireLance

Legend
Hi all, I have updated the Blessed Armsman for 3.5e. I would appreciate any comments you might have.

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BLESSED ARMSMAN

The blessed armsman is a doughty warrior in the front lines of the war against evil. His training focuses on combat ability, in particular, those that are continuously active instead of those that are usable only a limited number of times per day, so that he is always ready to face the threat of evil.

Requirements:
Alignment: Lawful Good.
Base Attack Bonus: +5.
Knowledge (religion): 8 ranks.
Sense Motive: 8 ranks.
Proficiency: Proficient in all armor (light, medium, heavy) and in deity's favored weapon.
Feats: Combat Reflexes, Iron Will (or Divine Grace special ability), Weapon Focus (deity's favored weapon).
Special: In campaigns where the multiclassing restrictions on paladins are enforced, the character must be able to gain levels in the paladin class.

Hit Die: d10.
Class Skills: The blessed armsman's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (Nobility and Royalty) (Int), Ride (Dex), Sense Motive (Wis) and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.

Weapon and Armor Proficiency: The blessed armsman is proficient in the use of all simple and martial weapons and all armor and shields.

Lvl. BAB . Fort Ref. Will. Special
1 .. +1 .. +2 . +0 . +0 .. Blessing of Might, Blessing of Purification
2 .. +2 .. +3 . +0 . +0 .. Blessing of Defense +1
3 .. +3 .. +3 . +1 . +1 .. Blessing of Companionship
4 .. +4 .. +4 . +1 . +1 .. Blessing of Guidance +1
5 .. +5 .. +4 . +1 . +1 .. Blessing of Consecration
6 .. +6 .. +5 . +2 . +2 .. Blessing of Power
7 .. +7 .. +5 . +2 . +2 .. Blessing of Defense +2
8 .. +8 .. +6 . +2 . +2 .. Blessing of Accuracy
9 .. +9 .. +6 . +3 . +3 .. Blessing of Guidance +2
10 . +10 . +7 . +3 . +3 .. Blessing of Precision


Blessing of Might (Su): A blessed armsman with the ability to Smite Evil may choose to trade in all his uses of the ability for a +1 bonus to melee damage rolls against evil opponents per use of the ability traded in. For example, a Paladin 5/Blessed Armsman 1 who can Smite Evil twice per day can trade in both his uses of the Smite Evil ability for a +2 bonus to melee damage rolls against evil opponents. This bonus lasts until the blessed armsman’s ability to Smite Evil is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability.

Blessing of Purification (Su): A blessed armsman with the ability to Remove Disease as a class feature may choose to trade in all his uses of the ability to generate an aura of purification. Every creature within 10 feet of the blessed armsman gains a bonus to saving throws against disease equal to the number of uses of Remove Disease traded in plus 1. For example, a blessed armsman who trades in two uses of Remove Disease grants a +3 bonus to saving throws against disease to all creatures within 10 feet. This bonus lasts until the blessed armsman's ability to Remove Disease is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability.

Blessing of Defense (Su): At 2nd level, the blessed armsman gains the Combat Expertise feat when he uses his deity's favored weapon, even if he does not have the normal prerequisites for that feat. In addition, he gains a +1 bonus to armor class against evil opponents. This bonus increases to +2 at 7th level.

Blessing of Companionship: If the blessed armsman has a special mount, his levels of blessed armsman stack with the levels of any class that grants him a special mount. For example, the special mount of a Paladin 5/Blessed Armsman 3 has the abilities of a special mount of 8th-level paladin.

Blessing of Guidance (Su): At 4th level, the blessed armsman gains a +1 bonus to melee attack rolls against evil opponents when he uses his deity's favored weapon. This bonus increases to +2 at 9th level.

Blessing of Consecration (Su): At 5th level, a blessed armsman with the ability to Turn Undead may choose to trade in all his uses of the Turn Undead ability to generate an aura of consecration. This duplicates the effects of the Consecrate spell, except that the effect is centered on and moves with the blessed armsman, and it lasts until the blessed armsman's ability to Turn Undead is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability.

Blessing of Power (Su): At 6th level, the blessed armsman gains the Power Attack feat when he uses his deity's favored weapon, even if he does not have the normal prerequisites for that feat. In addition, he gains a +2 bonus to melee damage rolls against evil opponents with his deity's favored weapon. The weapon also penetrates damage reduction as if it was a Good weapon.

Blessing of Accuracy (Su): At 8th level, the blessed armsman gains the Improved Critical feat when he uses his deity's favored weapon. This is not considered a magical effect related to critical hits for the purpose of the Bless Weapon spell.

Blessing of Precision (Su): At 10th level, the blessed armsman adds his Charisma bonus to rolls to confirm critical hits against evil opponents when he uses his deity's favored weapon.

Code of Conduct: A blessed armsman has a code of conduct identical to that of the paladin.

Associates: Like a paladin, a blessed armsman may adventure with characters of any good or neutral alignment, but will never knowingly associate with evil characters. He will not continue an association with someone who consistently offends his moral code, and may only hire henchmen or accept followers who are lawful good.

Ex-Blessed Armsmen: A blessed armsman who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all special abilities and spells, including bonus feats. He also may not progress in levels as a blessed armsman. He regains his abilities if he atones for his violations, as appropriate.

Multiclassing: A paladin who gains levels in blessed armsman may continue advancing as a paladin.
 
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Frank_Vinneti

First Post
Wow, this is a really cool class. I got a question though. When you mention "until the ability is renewed", do you mean the next day?

Maybe you'll want to use the next table, although yours is fine.
Code:
[b]Table: Blessed Armsman[/b]

             Saving Throws
Level  BAB  Fort  Ref  Will  Special
1.     +1    +2   +0   +0    Blessing of Might, Blessing of Purification
2.     +2    +3   +0   +0    Blessing of Defense +1
3.     +3    +3   +1   +1    Blessing of Companionship
4.     +4    +4   +1   +1    Blessing of Guidance +1
5.     +5    +4   +1   +1    Blessing of Consecration
6.     +6    +5   +2   +2    Blessing of Power
7.     +7    +5   +2   +2    Blessing of Defense +2
8.     +8    +6   +2   +2    Blessing of Accuracy
9.     +9    +6   +3   +3    Blessing of Guidance +2
10.    +10   +7   +3   +3    Blessing of Precision
 
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FireLance

Legend
Thanks for the compliment! "Until the ability is renewed" depends on the related ability. Blessing of Might lasts until the Smite Evil ability is renewed, i.e. until the next day. Blessing of Purification lasts until the Remove Disease ability is renewed, i.e. until the next week.
 

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