Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
[The Paladin Project] The Blessed Armsman - a Pal/Ftr PrC (revised for 3.5e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1159741" data-attributes="member: 3424"><p>Hi all, I have updated the Blessed Armsman for 3.5e. I would appreciate any comments you might have.</p><p></p><p>----------</p><p></p><p><strong>BLESSED ARMSMAN</strong></p><p></p><p>The blessed armsman is a doughty warrior in the front lines of the war against evil. His training focuses on combat ability, in particular, those that are continuously active instead of those that are usable only a limited number of times per day, so that he is always ready to face the threat of evil.</p><p></p><p><strong>Requirements:</strong></p><p>Alignment: Lawful Good.</p><p>Base Attack Bonus: +5.</p><p>Knowledge (religion): 8 ranks.</p><p>Sense Motive: 8 ranks.</p><p>Proficiency: Proficient in all armor (light, medium, heavy) and in deity's favored weapon.</p><p>Feats: Combat Reflexes, Iron Will (or Divine Grace special ability), Weapon Focus (deity's favored weapon).</p><p>Special: In campaigns where the multiclassing restrictions on paladins are enforced, the character must be able to gain levels in the paladin class.</p><p></p><p>Hit Die: d10.</p><p>Class Skills: The blessed armsman's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (Nobility and Royalty) (Int), Ride (Dex), Sense Motive (Wis) and Swim (Str). </p><p>Skill Points at Each Level: 2 + Int modifier.</p><p></p><p>Weapon and Armor Proficiency: The blessed armsman is proficient in the use of all simple and martial weapons and all armor and shields. </p><p></p><p><span style="font-family: 'courier new'">Lvl. BAB . Fort Ref. Will. Special</span></p><p> <span style="font-family: 'courier new'">1 .. +1 .. +2 . +0 . +0 .. Blessing of Might, Blessing of Purification</span></p><p> <span style="font-family: 'courier new'">2 .. +2 .. +3 . +0 . +0 .. Blessing of Defense +1</span></p><p> <span style="font-family: 'courier new'">3 .. +3 .. +3 . +1 . +1 .. Blessing of Companionship</span></p><p> <span style="font-family: 'courier new'">4 .. +4 .. +4 . +1 . +1 .. Blessing of Guidance +1</span></p><p> <span style="font-family: 'courier new'">5 .. +5 .. +4 . +1 . +1 .. Blessing of Consecration</span></p><p> <span style="font-family: 'courier new'">6 .. +6 .. +5 . +2 . +2 .. Blessing of Power</span></p><p> <span style="font-family: 'courier new'">7 .. +7 .. +5 . +2 . +2 .. Blessing of Defense +2</span></p><p> <span style="font-family: 'courier new'">8 .. +8 .. +6 . +2 . +2 .. Blessing of Accuracy </span></p><p> <span style="font-family: 'courier new'">9 .. +9 .. +6 . +3 . +3 .. Blessing of Guidance +2</span></p><p> <span style="font-family: 'courier new'">10 . +10 . +7 . +3 . +3 .. Blessing of Precision</span></p><p></p><p><strong>Blessing of Might (Su):</strong> A blessed armsman with the ability to Smite Evil may choose to trade in all his uses of the ability for a +1 bonus to melee damage rolls against evil opponents per use of the ability traded in. For example, a Paladin 5/Blessed Armsman 1 who can Smite Evil twice per day can trade in both his uses of the Smite Evil ability for a +2 bonus to melee damage rolls against evil opponents. This bonus lasts until the blessed armsman’s ability to Smite Evil is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability.</p><p></p><p><strong>Blessing of Purification (Su):</strong> A blessed armsman with the ability to Remove Disease as a class feature may choose to trade in all his uses of the ability to generate an aura of purification. Every creature within 10 feet of the blessed armsman gains a bonus to saving throws against disease equal to the number of uses of Remove Disease traded in plus 1. For example, a blessed armsman who trades in two uses of Remove Disease grants a +3 bonus to saving throws against disease to all creatures within 10 feet. This bonus lasts until the blessed armsman's ability to Remove Disease is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability.</p><p></p><p><strong>Blessing of Defense (Su):</strong> At 2nd level, the blessed armsman gains the Combat Expertise feat when he uses his deity's favored weapon, even if he does not have the normal prerequisites for that feat. In addition, he gains a +1 bonus to armor class against evil opponents. This bonus increases to +2 at 7th level. </p><p></p><p><strong>Blessing of Companionship:</strong> If the blessed armsman has a special mount, his levels of blessed armsman stack with the levels of any class that grants him a special mount. For example, the special mount of a Paladin 5/Blessed Armsman 3 has the abilities of a special mount of 8th-level paladin.</p><p></p><p><strong>Blessing of Guidance (Su):</strong> At 4th level, the blessed armsman gains a +1 bonus to melee attack rolls against evil opponents when he uses his deity's favored weapon. This bonus increases to +2 at 9th level.</p><p></p><p><strong>Blessing of Consecration (Su):</strong> At 5th level, a blessed armsman with the ability to Turn Undead may choose to trade in all his uses of the Turn Undead ability to generate an aura of consecration. This duplicates the effects of the Consecrate spell, except that the effect is centered on and moves with the blessed armsman, and it lasts until the blessed armsman's ability to Turn Undead is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability.</p><p></p><p><strong>Blessing of Power (Su):</strong> At 6th level, the blessed armsman gains the Power Attack feat when he uses his deity's favored weapon, even if he does not have the normal prerequisites for that feat. In addition, he gains a +2 bonus to melee damage rolls against evil opponents with his deity's favored weapon. The weapon also penetrates damage reduction as if it was a Good weapon.</p><p></p><p><strong>Blessing of Accuracy (Su):</strong> At 8th level, the blessed armsman gains the Improved Critical feat when he uses his deity's favored weapon. This is not considered a magical effect related to critical hits for the purpose of the Bless Weapon spell.</p><p></p><p><strong>Blessing of Precision (Su):</strong> At 10th level, the blessed armsman adds his Charisma bonus to rolls to confirm critical hits against evil opponents when he uses his deity's favored weapon.</p><p></p><p><strong>Code of Conduct:</strong> A blessed armsman has a code of conduct identical to that of the paladin. </p><p></p><p><strong>Associates:</strong> Like a paladin, a blessed armsman may adventure with characters of any good or neutral alignment, but will never knowingly associate with evil characters. He will not continue an association with someone who consistently offends his moral code, and may only hire henchmen or accept followers who are lawful good. </p><p></p><p><strong>Ex-Blessed Armsmen:</strong> A blessed armsman who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all special abilities and spells, including bonus feats. He also may not progress in levels as a blessed armsman. He regains his abilities if he atones for his violations, as appropriate.</p><p></p><p><strong>Multiclassing:</strong> A paladin who gains levels in blessed armsman may continue advancing as a paladin.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1159741, member: 3424"] Hi all, I have updated the Blessed Armsman for 3.5e. I would appreciate any comments you might have. ---------- [B]BLESSED ARMSMAN[/B] The blessed armsman is a doughty warrior in the front lines of the war against evil. His training focuses on combat ability, in particular, those that are continuously active instead of those that are usable only a limited number of times per day, so that he is always ready to face the threat of evil. [B]Requirements:[/B] Alignment: Lawful Good. Base Attack Bonus: +5. Knowledge (religion): 8 ranks. Sense Motive: 8 ranks. Proficiency: Proficient in all armor (light, medium, heavy) and in deity's favored weapon. Feats: Combat Reflexes, Iron Will (or Divine Grace special ability), Weapon Focus (deity's favored weapon). Special: In campaigns where the multiclassing restrictions on paladins are enforced, the character must be able to gain levels in the paladin class. Hit Die: d10. Class Skills: The blessed armsman's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (Nobility and Royalty) (Int), Ride (Dex), Sense Motive (Wis) and Swim (Str). Skill Points at Each Level: 2 + Int modifier. Weapon and Armor Proficiency: The blessed armsman is proficient in the use of all simple and martial weapons and all armor and shields. [FONT=courier new]Lvl. BAB . Fort Ref. Will. Special 1 .. +1 .. +2 . +0 . +0 .. Blessing of Might, Blessing of Purification 2 .. +2 .. +3 . +0 . +0 .. Blessing of Defense +1 3 .. +3 .. +3 . +1 . +1 .. Blessing of Companionship 4 .. +4 .. +4 . +1 . +1 .. Blessing of Guidance +1 5 .. +5 .. +4 . +1 . +1 .. Blessing of Consecration 6 .. +6 .. +5 . +2 . +2 .. Blessing of Power 7 .. +7 .. +5 . +2 . +2 .. Blessing of Defense +2 8 .. +8 .. +6 . +2 . +2 .. Blessing of Accuracy 9 .. +9 .. +6 . +3 . +3 .. Blessing of Guidance +2 10 . +10 . +7 . +3 . +3 .. Blessing of Precision[/FONT] [B]Blessing of Might (Su):[/B] A blessed armsman with the ability to Smite Evil may choose to trade in all his uses of the ability for a +1 bonus to melee damage rolls against evil opponents per use of the ability traded in. For example, a Paladin 5/Blessed Armsman 1 who can Smite Evil twice per day can trade in both his uses of the Smite Evil ability for a +2 bonus to melee damage rolls against evil opponents. This bonus lasts until the blessed armsman’s ability to Smite Evil is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability. [B]Blessing of Purification (Su):[/B] A blessed armsman with the ability to Remove Disease as a class feature may choose to trade in all his uses of the ability to generate an aura of purification. Every creature within 10 feet of the blessed armsman gains a bonus to saving throws against disease equal to the number of uses of Remove Disease traded in plus 1. For example, a blessed armsman who trades in two uses of Remove Disease grants a +3 bonus to saving throws against disease to all creatures within 10 feet. This bonus lasts until the blessed armsman's ability to Remove Disease is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability. [B]Blessing of Defense (Su):[/B] At 2nd level, the blessed armsman gains the Combat Expertise feat when he uses his deity's favored weapon, even if he does not have the normal prerequisites for that feat. In addition, he gains a +1 bonus to armor class against evil opponents. This bonus increases to +2 at 7th level. [B]Blessing of Companionship:[/B] If the blessed armsman has a special mount, his levels of blessed armsman stack with the levels of any class that grants him a special mount. For example, the special mount of a Paladin 5/Blessed Armsman 3 has the abilities of a special mount of 8th-level paladin. [B]Blessing of Guidance (Su):[/B] At 4th level, the blessed armsman gains a +1 bonus to melee attack rolls against evil opponents when he uses his deity's favored weapon. This bonus increases to +2 at 9th level. [B]Blessing of Consecration (Su):[/B] At 5th level, a blessed armsman with the ability to Turn Undead may choose to trade in all his uses of the Turn Undead ability to generate an aura of consecration. This duplicates the effects of the Consecrate spell, except that the effect is centered on and moves with the blessed armsman, and it lasts until the blessed armsman's ability to Turn Undead is renewed. The blessed armsman has to make this choice when his ability is renewed, and must trade in all his uses of the ability. [B]Blessing of Power (Su):[/B] At 6th level, the blessed armsman gains the Power Attack feat when he uses his deity's favored weapon, even if he does not have the normal prerequisites for that feat. In addition, he gains a +2 bonus to melee damage rolls against evil opponents with his deity's favored weapon. The weapon also penetrates damage reduction as if it was a Good weapon. [B]Blessing of Accuracy (Su):[/B] At 8th level, the blessed armsman gains the Improved Critical feat when he uses his deity's favored weapon. This is not considered a magical effect related to critical hits for the purpose of the Bless Weapon spell. [B]Blessing of Precision (Su):[/B] At 10th level, the blessed armsman adds his Charisma bonus to rolls to confirm critical hits against evil opponents when he uses his deity's favored weapon. [B]Code of Conduct:[/B] A blessed armsman has a code of conduct identical to that of the paladin. [B]Associates:[/B] Like a paladin, a blessed armsman may adventure with characters of any good or neutral alignment, but will never knowingly associate with evil characters. He will not continue an association with someone who consistently offends his moral code, and may only hire henchmen or accept followers who are lawful good. [B]Ex-Blessed Armsmen:[/B] A blessed armsman who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all special abilities and spells, including bonus feats. He also may not progress in levels as a blessed armsman. He regains his abilities if he atones for his violations, as appropriate. [B]Multiclassing:[/B] A paladin who gains levels in blessed armsman may continue advancing as a paladin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[The Paladin Project] The Blessed Armsman - a Pal/Ftr PrC (revised for 3.5e)
Top