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The Paladin "Super Class" - Design Issues
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<blockquote data-quote="Herremann the Wise" data-source="post: 1373222" data-attributes="member: 11300"><p>Hi Everyone,</p><p></p><p>One of the games I have been playing in since 3rd Ed. came out involves a Paladin - he is currently 12th level and progressing - all be it slowly.</p><p>The DM has suggested the creation of a Paladin "Super Class" a la the Archmage or Heirophant. The Divine Champion prestige class was pointed out [from FR source book] but both of us believe it does not encapsulate the depth of Duty, Leadership and Valor intrinsic in the Paladin Lord - the draft title I have chosen for this class.</p><p></p><p>I prefer the idea of Five Levels but where as the Archmage has High Arcana and Heirophant has Special Abilities, the Paladin lord should have Higher Devotions or something similar. These Higher Devotions would emphasize the tenets I mentioned above: Duty, Leadership and Valor.</p><p></p><p>However, if anyone has any suggestions of something they have created or would just like to chip in with some good ideas, I'll give thanks in advance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Remember though that I'm trying to create something balanced, not some min maxed monstrosity.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p><p></p><p>PS:</p><p>Here's a rough idea of what I'm working on at the moment:</p><p></p><p>Paladin Lord</p><p></p><p>The Paladin Lord is seen as a paragon of his or her faith. Their loyalty and devotion is beyond question and they are seen by their peers as specially chosen by their Deities as the leader of leaders. In particular, they are a model of Duty, Leadership and Valor.</p><p></p><p>Hit Die: d10</p><p></p><p>Requirements</p><p>To qualify to become a Paladin Lord, a character must fulfill all the following criteria.</p><p>Class: Must have at least 10 levels in Paladin</p><p>Base Attack Bonus: +12</p><p>Skills: Knowledge (Religion) 10 Ranks, Diplomacy 15 Ranks, Ride 15 Ranks</p><p>Feats: Leadership, Mounted Combat, Weapon Focus (Deities Favored Weapon)</p><p>Special: The Paladin must have in excess of 35 Followers as well as a Cohort and/or Special Mount. That is they must have a leadership score of 18 or higher and have attracted these NPC’s to their cause. In addition, the Paladin must be the Head of a particular religious establishment. This can be done by establishing a new Chapterhouse, Temple or Church for their Deity or by completing a specially chosen quest that promotes them into this position in an already recognized establishment. In some cases where there is more than one Paladin Lord in a larger establishment, Ascension to the Churches upper hierarchy may be sufficient. </p><p></p><p>Class Skills</p><p>The Paladin Lord’s Class Skills (and the key ability for each skill) are:</p><p>As per Paladin</p><p>Skill Points at each level: 2 + Int modifier.</p><p></p><p>Class Features</p><p>All the following are class features of the Paladin Lord prestige class:</p><p>Weapon and Armor Proficiency: Paladin Lord’s are proficient with all simple and martial weapons, with all types of armor, and with shields.</p><p>Higher Duty: The role of Paladin Lord is one bound by the tenets of Duty, Leadership and Valor. This ability represents the obligations a Paladin must make to both their deity and their order to maintain their role as Paladin Lord. If at any stage, a Paladin Lord commits an evil act, he or she loses all special abilities of the Paladin Lord prestige class. This is irreversible, regardless of any latter atonement. Levels in Paladin Lord in such a situation are considered normal levels of Paladin as long as atonement is made.</p><p>In addition, the Paladin Lord must adhere to the following:</p><p>- At least half of any treasure gained from questing or adventuring must be given to the church. In some cases, this proportion is much higher. The level expected is usually based upon tradition.</p><p>- The Paladin Lord is a paragon of their faith’s code. If they violate this code willingly or accidentally, they immediately lose all benefits of the Paladin Lord prestige class and are considered simply a Paladin of equal level. This cannot be atoned for. Only their Deities intercession may bring back any lost levels.</p><p></p><p>Higher Devotion: A Paladin Lord chooses a Higher Devotion at each level of Paladin Lord. Each Higher Devotion gives both a benefit as well as an obligation. In some cases, this obligation may involve a quest or action that must be completed before the benefit is given. </p><p></p><p>- ??? This is what I'm in the process of trying to create - any suggestions welcome. Remember, there must be both a benefit and an obligation involved with each.</p><p></p><p>Level BAB Fort Save Ref Save Will Save Special Spells per Day</p><p>1 +1 +2 +0 +2 Higher Duty, Higher Devotion +1 level of existing Paladin Class</p><p>2 +2 +3 +0 +3 Higher Devotion +1 level of existing Paladin Class</p><p>3 +3 +3 +1 +3 Higher Devotion +1 level of existing Paladin Class</p><p>4 +4 +4 +1 +4 Higher Devotion +1 level of existing Paladin Class</p><p>5 +5 +4 +1 +4 Higher Devotion +1 level of existing Paladin Class</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1373222, member: 11300"] Hi Everyone, One of the games I have been playing in since 3rd Ed. came out involves a Paladin - he is currently 12th level and progressing - all be it slowly. The DM has suggested the creation of a Paladin "Super Class" a la the Archmage or Heirophant. The Divine Champion prestige class was pointed out [from FR source book] but both of us believe it does not encapsulate the depth of Duty, Leadership and Valor intrinsic in the Paladin Lord - the draft title I have chosen for this class. I prefer the idea of Five Levels but where as the Archmage has High Arcana and Heirophant has Special Abilities, the Paladin lord should have Higher Devotions or something similar. These Higher Devotions would emphasize the tenets I mentioned above: Duty, Leadership and Valor. However, if anyone has any suggestions of something they have created or would just like to chip in with some good ideas, I'll give thanks in advance. :) Remember though that I'm trying to create something balanced, not some min maxed monstrosity. Best Regards Herremann the Wise PS: Here's a rough idea of what I'm working on at the moment: Paladin Lord The Paladin Lord is seen as a paragon of his or her faith. Their loyalty and devotion is beyond question and they are seen by their peers as specially chosen by their Deities as the leader of leaders. In particular, they are a model of Duty, Leadership and Valor. Hit Die: d10 Requirements To qualify to become a Paladin Lord, a character must fulfill all the following criteria. Class: Must have at least 10 levels in Paladin Base Attack Bonus: +12 Skills: Knowledge (Religion) 10 Ranks, Diplomacy 15 Ranks, Ride 15 Ranks Feats: Leadership, Mounted Combat, Weapon Focus (Deities Favored Weapon) Special: The Paladin must have in excess of 35 Followers as well as a Cohort and/or Special Mount. That is they must have a leadership score of 18 or higher and have attracted these NPC’s to their cause. In addition, the Paladin must be the Head of a particular religious establishment. This can be done by establishing a new Chapterhouse, Temple or Church for their Deity or by completing a specially chosen quest that promotes them into this position in an already recognized establishment. In some cases where there is more than one Paladin Lord in a larger establishment, Ascension to the Churches upper hierarchy may be sufficient. Class Skills The Paladin Lord’s Class Skills (and the key ability for each skill) are: As per Paladin Skill Points at each level: 2 + Int modifier. Class Features All the following are class features of the Paladin Lord prestige class: Weapon and Armor Proficiency: Paladin Lord’s are proficient with all simple and martial weapons, with all types of armor, and with shields. Higher Duty: The role of Paladin Lord is one bound by the tenets of Duty, Leadership and Valor. This ability represents the obligations a Paladin must make to both their deity and their order to maintain their role as Paladin Lord. If at any stage, a Paladin Lord commits an evil act, he or she loses all special abilities of the Paladin Lord prestige class. This is irreversible, regardless of any latter atonement. Levels in Paladin Lord in such a situation are considered normal levels of Paladin as long as atonement is made. In addition, the Paladin Lord must adhere to the following: - At least half of any treasure gained from questing or adventuring must be given to the church. In some cases, this proportion is much higher. The level expected is usually based upon tradition. - The Paladin Lord is a paragon of their faith’s code. If they violate this code willingly or accidentally, they immediately lose all benefits of the Paladin Lord prestige class and are considered simply a Paladin of equal level. This cannot be atoned for. Only their Deities intercession may bring back any lost levels. Higher Devotion: A Paladin Lord chooses a Higher Devotion at each level of Paladin Lord. Each Higher Devotion gives both a benefit as well as an obligation. In some cases, this obligation may involve a quest or action that must be completed before the benefit is given. - ??? This is what I'm in the process of trying to create - any suggestions welcome. Remember, there must be both a benefit and an obligation involved with each. Level BAB Fort Save Ref Save Will Save Special Spells per Day 1 +1 +2 +0 +2 Higher Duty, Higher Devotion +1 level of existing Paladin Class 2 +2 +3 +0 +3 Higher Devotion +1 level of existing Paladin Class 3 +3 +3 +1 +3 Higher Devotion +1 level of existing Paladin Class 4 +4 +4 +1 +4 Higher Devotion +1 level of existing Paladin Class 5 +5 +4 +1 +4 Higher Devotion +1 level of existing Paladin Class [/QUOTE]
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