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General Tabletop Discussion
*Pathfinder & Starfinder
The Paladin "Super Class" - Design Issues
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<blockquote data-quote="drnuncheon" data-source="post: 1373865" data-attributes="member: 96"><p>Just something to consider: while the archmage and the heirophant both get some pretty cool things for their levels, they also pay a heavy price - the heirophant gives up caster progression and the archmage gives up spell slots.</p><p></p><p>The Paladin Lord as presented here, by contrast, doesn't seem to give up much of anything in terms of class abilities - in fact, he gets better saves than a regular paladin. The only thing that really fits the bill is the treasure requirement, and that needs a lot of explanation. Does that include just adventuring gear? Does it include the assets of the order? What's to stop him from donating all of his wealth to the order he's head of and just using it like normal?</p><p></p><p>Here's a suggestion: for each Higher Devotion, a paladin must take a vow or oath. You could have several example vows - take examples from Monte Cook's Book of Hallowed Might or WOTC's Book of Exalted Deeds. If the vow is broken, the power goes away.</p><p></p><p>That also gives the DM leeway to punish the character for transgressions without causing the loss of all his powers - if you've got a mechanic like that you have a choice between doing nothing or bringing out the sledgehammer when sometimes a simple smack upside the head is what is called for.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1373865, member: 96"] Just something to consider: while the archmage and the heirophant both get some pretty cool things for their levels, they also pay a heavy price - the heirophant gives up caster progression and the archmage gives up spell slots. The Paladin Lord as presented here, by contrast, doesn't seem to give up much of anything in terms of class abilities - in fact, he gets better saves than a regular paladin. The only thing that really fits the bill is the treasure requirement, and that needs a lot of explanation. Does that include just adventuring gear? Does it include the assets of the order? What's to stop him from donating all of his wealth to the order he's head of and just using it like normal? Here's a suggestion: for each Higher Devotion, a paladin must take a vow or oath. You could have several example vows - take examples from Monte Cook's Book of Hallowed Might or WOTC's Book of Exalted Deeds. If the vow is broken, the power goes away. That also gives the DM leeway to punish the character for transgressions without causing the loss of all his powers - if you've got a mechanic like that you have a choice between doing nothing or bringing out the sledgehammer when sometimes a simple smack upside the head is what is called for. J [/QUOTE]
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