Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Paladin's Code...and TIME TRAVEL!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goobermunch" data-source="post: 1028757" data-attributes="member: 10516"><p>Ahh the elegance of the moral calculus. It's okay to kill the evil guy because that prevents harm to others.</p><p></p><p>Utilitarianism is flawed in a world of absolute morality.</p><p></p><p>Of course, with your mortal arrogance and limitations, you may be wreaking greater harm than you cause . . . and you'd never know it. So you kill the big bad when he or she is just a little bad. But how do you know that you've solved the problem. Evil isn't just a person. Evil is opportunity.</p><p></p><p>Kill this little bad now, but know that the social, political, and economic factors that made great evil possible will still exist. And who's to say that some other person won't take advantage.</p><p></p><p>Paladins shouldn't focus on defeating evil beings, they should be addressing the factors that make true evil possible. Otherwise, all they can do is fight a losing battle against an ever shifting foe.</p><p></p><p>The ultimate problem with your underlying assumption (that the paladin should kill the bad guy to prevent the suffering of the good) is that it paves the way to a hell where the lives of the few can be freely sacrificed for the lives of the many. With morals like these, I'm sure that there's a plot in Baator with your name on it.</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 1028757, member: 10516"] Ahh the elegance of the moral calculus. It's okay to kill the evil guy because that prevents harm to others. Utilitarianism is flawed in a world of absolute morality. Of course, with your mortal arrogance and limitations, you may be wreaking greater harm than you cause . . . and you'd never know it. So you kill the big bad when he or she is just a little bad. But how do you know that you've solved the problem. Evil isn't just a person. Evil is opportunity. Kill this little bad now, but know that the social, political, and economic factors that made great evil possible will still exist. And who's to say that some other person won't take advantage. Paladins shouldn't focus on defeating evil beings, they should be addressing the factors that make true evil possible. Otherwise, all they can do is fight a losing battle against an ever shifting foe. The ultimate problem with your underlying assumption (that the paladin should kill the bad guy to prevent the suffering of the good) is that it paves the way to a hell where the lives of the few can be freely sacrificed for the lives of the many. With morals like these, I'm sure that there's a plot in Baator with your name on it. --G [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Paladin's Code...and TIME TRAVEL!
Top