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The Paladin's Code...and TIME TRAVEL!
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<blockquote data-quote="Lela" data-source="post: 1030259" data-attributes="member: 1216"><p>Very true. The Paladin is forced into that rare spot of having to reconcile two pieces of Dogma that often don't coincide. While the rest of the flock (Clerics included) may choose one over the other when it suites them, the Paladin never has that option.</p><p></p><p>When those two elements of his stuerdship directly contradict, it is up to him to make the hard choices. To me, this is an essential aspect of the Paladin's role in life. Good vs. Law coming into conflict once every five or so levels is something I'd expect from them. It's what they're made for.</p><p></p><p>Other characters, of course, get other things to think about and the conflict isn't the only thing the Paladin faces in life. But, IMC, it's going to be there. Don't play a Paladin if you don't want that. Play a Holy Fighter instead.</p><p></p><p></p><p>As to the Paladins saving the supposed welp (as many are assuming) from his "whatever made him bad" enviroment, I'd say that isn't that far featched. It's a risk of course. And, as PowerWordDumb said, Paladins are scarce. So, instead of holding an orphanage of potentially evil-doers the Paladin lets the priests (not necisarally even the Clerics) handle it. If they the church is Good aligned, they would more than likely already have an orphanage set up and running. The Paladin could visit from time to time.</p><p></p><p></p><p>Based on that though, Moral Quandry for a RBDM. If the BBEG watched you kill his parents in order to "Rescue" him, that just might set him off. Or, if you pulled him out as a baby, he learns how you did it and the result is the same. You're a hypcryte and so must be your god.</p><p></p><p>There are ways around that but a clever DM isn't just going to let it lie (unless the PC is very clever, in which case a reward of peace on that front might be allowed).</p></blockquote><p></p>
[QUOTE="Lela, post: 1030259, member: 1216"] Very true. The Paladin is forced into that rare spot of having to reconcile two pieces of Dogma that often don't coincide. While the rest of the flock (Clerics included) may choose one over the other when it suites them, the Paladin never has that option. When those two elements of his stuerdship directly contradict, it is up to him to make the hard choices. To me, this is an essential aspect of the Paladin's role in life. Good vs. Law coming into conflict once every five or so levels is something I'd expect from them. It's what they're made for. Other characters, of course, get other things to think about and the conflict isn't the only thing the Paladin faces in life. But, IMC, it's going to be there. Don't play a Paladin if you don't want that. Play a Holy Fighter instead. As to the Paladins saving the supposed welp (as many are assuming) from his "whatever made him bad" enviroment, I'd say that isn't that far featched. It's a risk of course. And, as PowerWordDumb said, Paladins are scarce. So, instead of holding an orphanage of potentially evil-doers the Paladin lets the priests (not necisarally even the Clerics) handle it. If they the church is Good aligned, they would more than likely already have an orphanage set up and running. The Paladin could visit from time to time. Based on that though, Moral Quandry for a RBDM. If the BBEG watched you kill his parents in order to "Rescue" him, that just might set him off. Or, if you pulled him out as a baby, he learns how you did it and the result is the same. You're a hypcryte and so must be your god. There are ways around that but a clever DM isn't just going to let it lie (unless the PC is very clever, in which case a reward of peace on that front might be allowed). [/QUOTE]
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