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<blockquote data-quote="dkyle" data-source="post: 5899619" data-attributes="member: 70707"><p>Depends on your expectations, I suppose. I entered into DnD from a boardgames background, with an expectation of a small group tactical combat game with persistent characters and a bit of story to get from monsters-to-kill to monsters-to-kill. So the relative lack of non-combat mechanics didn't really bother me. Others have no problem with a "DM makes everything up" approach to RPGs, and played games much less focused on combat on that basis. But that's not me; mechanics are important to me.</p><p></p><p>It wasn't until I started playing indie games that I saw that you could legitimately have an RPG about something other than combat. Nowadays, I play DnD if I want a game about fighting monsters and taking their stuff. I play other systems if I want something else. It would be nice to have a DnD with real, solid support for that "something else".</p></blockquote><p></p>
[QUOTE="dkyle, post: 5899619, member: 70707"] Depends on your expectations, I suppose. I entered into DnD from a boardgames background, with an expectation of a small group tactical combat game with persistent characters and a bit of story to get from monsters-to-kill to monsters-to-kill. So the relative lack of non-combat mechanics didn't really bother me. Others have no problem with a "DM makes everything up" approach to RPGs, and played games much less focused on combat on that basis. But that's not me; mechanics are important to me. It wasn't until I started playing indie games that I saw that you could legitimately have an RPG about something other than combat. Nowadays, I play DnD if I want a game about fighting monsters and taking their stuff. I play other systems if I want something else. It would be nice to have a DnD with real, solid support for that "something else". [/QUOTE]
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