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*Pathfinder & Starfinder
The Paradox of the Boring Fighter
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<blockquote data-quote="EvilDwarf" data-source="post: 5990118" data-attributes="member: 46843"><p>I guess I'd say a couple of things so far, then. </p><p></p><p>First, the characters I described above were interesting in more than just dungeon crawl settings, like the example with the castle guard. The characters were quite distinct, and interesting, in all the three pillars that have been discussed elsewhere.</p><p></p><p>Secondly, I think the point goes beyond mere character differentiation; it goes beyond, Player One and Player Two are two individuals, so their characters will be different.</p><p></p><p>The point would be beyond mere differentiation and to the more relevant point here of interesting and challenging vs. boring, which some have described the Next fighter as. </p><p></p><p>If you can have two distinct, interesting, challenging to play characters using exactly the same mechanics and system boundaries, then that begs the question of the need for system mechanics to make the characters interesting and challenging.</p></blockquote><p></p>
[QUOTE="EvilDwarf, post: 5990118, member: 46843"] I guess I'd say a couple of things so far, then. First, the characters I described above were interesting in more than just dungeon crawl settings, like the example with the castle guard. The characters were quite distinct, and interesting, in all the three pillars that have been discussed elsewhere. Secondly, I think the point goes beyond mere character differentiation; it goes beyond, Player One and Player Two are two individuals, so their characters will be different. The point would be beyond mere differentiation and to the more relevant point here of interesting and challenging vs. boring, which some have described the Next fighter as. If you can have two distinct, interesting, challenging to play characters using exactly the same mechanics and system boundaries, then that begs the question of the need for system mechanics to make the characters interesting and challenging. [/QUOTE]
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The Paradox of the Boring Fighter
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