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General Tabletop Discussion
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The Paradox of the Boring Fighter
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5990140" data-attributes="member: 54843"><p>The point of mechanics is to make the gameplay distinct and interesting, not the characters themselves.</p><p></p><p>For example, if D&D didn't have rules for different types of armor, Scylla couldn't have carried around two sets (or at least, there would have been no effect on gameplay for doing so). </p><p></p><p>I also notice that neither Homer nor Scylla was an archer, or a swashbuckler, or any of the other numerous types of "fighter" characters one might want to play. That's the system's fault for making the class inflexible and limited.</p><p></p><p>Finally, you'd have even COOLER stories to recall if those two characters had the ability to swing from chandeliers, strike down three goblins in a single blow, stand fast next to a fallen comrade and shield him from incoming damage, hold back on their attacks to prepare for a devastating riposte when the enemy guard overreaches, and so on. Sure, you can just improvise much of that, but it's smoother and more balanced when there are actual rules to encourage it.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5990140, member: 54843"] The point of mechanics is to make the gameplay distinct and interesting, not the characters themselves. For example, if D&D didn't have rules for different types of armor, Scylla couldn't have carried around two sets (or at least, there would have been no effect on gameplay for doing so). I also notice that neither Homer nor Scylla was an archer, or a swashbuckler, or any of the other numerous types of "fighter" characters one might want to play. That's the system's fault for making the class inflexible and limited. Finally, you'd have even COOLER stories to recall if those two characters had the ability to swing from chandeliers, strike down three goblins in a single blow, stand fast next to a fallen comrade and shield him from incoming damage, hold back on their attacks to prepare for a devastating riposte when the enemy guard overreaches, and so on. Sure, you can just improvise much of that, but it's smoother and more balanced when there are actual rules to encourage it. [/QUOTE]
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The Paradox of the Boring Fighter
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