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The Paradox of the Boring Fighter
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<blockquote data-quote="billd91" data-source="post: 5990169" data-attributes="member: 3400"><p>Except that they could have been swashbucklers or archers. In fact, they could have had a mid-life crisis and switched to playing to those archetypes the next day. That's not the system being inflexible and limited. It's being the opposite by not differentiating much build to lead into those specialties. If you want to ding the system, complain that it's too generic and that none of those options have very distinctive game play to them. </p><p></p><p></p><p></p><p>It depends on what you really like about playing D&D and other role playing games. Results driving by mechanical solutions or choices you make off the character sheet. It's hard to declare whether someone would have had cooler stories or not without knowing how they come down on the interplay of those elements.</p><p></p><p>I like 3e and PF, for example, because they offer me lots of tools for customization and combat. On the other hand, we used to do just fine with 1e's lack of customization tools too. In fact, there are times I feel that the distinctiveness our characters had back then were better, in part, because it was all home-grown without the glitz of mechanical options to distract us.</p></blockquote><p></p>
[QUOTE="billd91, post: 5990169, member: 3400"] Except that they could have been swashbucklers or archers. In fact, they could have had a mid-life crisis and switched to playing to those archetypes the next day. That's not the system being inflexible and limited. It's being the opposite by not differentiating much build to lead into those specialties. If you want to ding the system, complain that it's too generic and that none of those options have very distinctive game play to them. It depends on what you really like about playing D&D and other role playing games. Results driving by mechanical solutions or choices you make off the character sheet. It's hard to declare whether someone would have had cooler stories or not without knowing how they come down on the interplay of those elements. I like 3e and PF, for example, because they offer me lots of tools for customization and combat. On the other hand, we used to do just fine with 1e's lack of customization tools too. In fact, there are times I feel that the distinctiveness our characters had back then were better, in part, because it was all home-grown without the glitz of mechanical options to distract us. [/QUOTE]
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The Paradox of the Boring Fighter
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