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The party disbands because...?
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<blockquote data-quote="painandgreed" data-source="post: 1987750" data-attributes="member: 24969"><p>In game the party had just suffered a terrible defeat. High level adventurers were on their way to the main mission when they attacked a random encounter and everything went SNAFU. One player dead and his body captured. Another captured but "rescued" when a lich who they had fought earlier showed up and killed everybody but the PC looking for the loot they stole from him. Two other players scattered and met up later at their home base, one of the noble character's family estates. Next week we're playing Axis & Allies and while I'm moving my forces around, they start taling about the game. One of the players who escaped starts going off on how he can't stand the Emperess they're working for and would rather their mission fail. I look up to the player of the nobel character and say "Of course, you know him saying that is treason." Everybody stops and the guy who was speaking earlier says "We're not playing are we?" "Sounded in character to me" I replied. I alwasy did have a very strict, "you say it then your character says it" rule. They immediatly wanted to talk to me after my turn was over and the treasonous character left and met up with the character who was now working for the lich. On the way there was as brief wish war and from there the campaign broke up into two solo campaigns of the two charaters trying to assasinate each other. To give some background, the treasonous speaking player, always, without fail, no matter what the game, tries to screw over the other players and kill them all*. So everybody was waiting for the signal to kill off his character while in character anyway, but it was the end of that campaign.</p><p></p><p>*So, why play with such a person? First off, he was incredibly bad at it and never actually succeeded. It eventually became sort of a sport among our large college D&D group to discover his character's plans and foil them in character.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1987750, member: 24969"] In game the party had just suffered a terrible defeat. High level adventurers were on their way to the main mission when they attacked a random encounter and everything went SNAFU. One player dead and his body captured. Another captured but "rescued" when a lich who they had fought earlier showed up and killed everybody but the PC looking for the loot they stole from him. Two other players scattered and met up later at their home base, one of the noble character's family estates. Next week we're playing Axis & Allies and while I'm moving my forces around, they start taling about the game. One of the players who escaped starts going off on how he can't stand the Emperess they're working for and would rather their mission fail. I look up to the player of the nobel character and say "Of course, you know him saying that is treason." Everybody stops and the guy who was speaking earlier says "We're not playing are we?" "Sounded in character to me" I replied. I alwasy did have a very strict, "you say it then your character says it" rule. They immediatly wanted to talk to me after my turn was over and the treasonous character left and met up with the character who was now working for the lich. On the way there was as brief wish war and from there the campaign broke up into two solo campaigns of the two charaters trying to assasinate each other. To give some background, the treasonous speaking player, always, without fail, no matter what the game, tries to screw over the other players and kill them all*. So everybody was waiting for the signal to kill off his character while in character anyway, but it was the end of that campaign. *So, why play with such a person? First off, he was incredibly bad at it and never actually succeeded. It eventually became sort of a sport among our large college D&D group to discover his character's plans and foil them in character. [/QUOTE]
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