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The party disbands because...?
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<blockquote data-quote="maddman75" data-source="post: 1992336" data-attributes="member: 2673"><p>I've learned the hard way that anyone wanting to join the group has to go under a couple of test runs. That is, the new player comes and plays a game or two to see how everyone gets along with him/her. If you then aren't prepared to say "Sorry, but I don't think you'll work well in this game", don't try to bring anyone in. If the new person doesn't mesh, it can destroy an otherwise stable group.</p><p> </p><p></p><p></p><p>He should be playing Exalted. Well, everyone should be playing Exalted. But especially him.</p><p> </p><p></p><p></p><p>The only cure for a rules lawyer is a harsh DM. I recall hearing of one DM that use the Pencil of Doom against his rules lawyer player. He would actually draw a line through the rule the player was arguing about. If he behaved, then eventually the Eraser of Life could bring the rule back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p></p><p>Run. Seriously, run as far and as fast as you can. This is what is known as a Queen Bee. They are much more common in White Wolf games, which is what this player sounds like she wants to be playing. If she's dating one player and getting affections from the DM, its only a matter of time before she starts in on the rest of the group. This is the female version of the CPM. I could be off on this, but you're right, this has the potential for a lot of drama.</p><p> </p><p></p><p></p><p>Changing scheduling is helpful, as is changing up the players. My own long term group disintegrated. What really brought it about is that we had about half the group wanting to play a heavily tactical combat game, with the other half wanting to tell a storytelling type of game. This is not good, as there's no way to have a good game, because the group was split over what made a good game. And I for one blame the tacticians. Us role-players were more than happy to get into some scuffles, kill some things, and take their stuff. When the story stuff was happening though, the tacticians refused to participate - doodling, OT conversation, or sitting there in a daze waiting for something to kill. If they'd been willing to give a little on one of their less favorite parts of the game perhaps it could have been saved. But it was not to be.</p><p></p><p>Now I've just got one of the hack & slashers left, and hopefully he'll come around. We're also playing shorter, more frequent games. Something I've been pushing for quite some time. Playing in Warcraft D&D, and running All Flesh Must Be Eaten. I hope to expand into other games as well - I'm itching to try Exalted and the new World of Darkness. I'd love to play Buffy, but our host and best roleplayer is an avid Buffy hater - have a hard time talking him into that one! But the plan of alternating D&D, the good ol' standby, and newer fresh games I think will keep the creative juices running for everyone.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1992336, member: 2673"] I've learned the hard way that anyone wanting to join the group has to go under a couple of test runs. That is, the new player comes and plays a game or two to see how everyone gets along with him/her. If you then aren't prepared to say "Sorry, but I don't think you'll work well in this game", don't try to bring anyone in. If the new person doesn't mesh, it can destroy an otherwise stable group. He should be playing Exalted. Well, everyone should be playing Exalted. But especially him. The only cure for a rules lawyer is a harsh DM. I recall hearing of one DM that use the Pencil of Doom against his rules lawyer player. He would actually draw a line through the rule the player was arguing about. If he behaved, then eventually the Eraser of Life could bring the rule back. :) Run. Seriously, run as far and as fast as you can. This is what is known as a Queen Bee. They are much more common in White Wolf games, which is what this player sounds like she wants to be playing. If she's dating one player and getting affections from the DM, its only a matter of time before she starts in on the rest of the group. This is the female version of the CPM. I could be off on this, but you're right, this has the potential for a lot of drama. Changing scheduling is helpful, as is changing up the players. My own long term group disintegrated. What really brought it about is that we had about half the group wanting to play a heavily tactical combat game, with the other half wanting to tell a storytelling type of game. This is not good, as there's no way to have a good game, because the group was split over what made a good game. And I for one blame the tacticians. Us role-players were more than happy to get into some scuffles, kill some things, and take their stuff. When the story stuff was happening though, the tacticians refused to participate - doodling, OT conversation, or sitting there in a daze waiting for something to kill. If they'd been willing to give a little on one of their less favorite parts of the game perhaps it could have been saved. But it was not to be. Now I've just got one of the hack & slashers left, and hopefully he'll come around. We're also playing shorter, more frequent games. Something I've been pushing for quite some time. Playing in Warcraft D&D, and running All Flesh Must Be Eaten. I hope to expand into other games as well - I'm itching to try Exalted and the new World of Darkness. I'd love to play Buffy, but our host and best roleplayer is an avid Buffy hater - have a hard time talking him into that one! But the plan of alternating D&D, the good ol' standby, and newer fresh games I think will keep the creative juices running for everyone. [/QUOTE]
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