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The party has 60 frost giants in tow - ideas please? (kinda long)
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<blockquote data-quote="Lord Zardoz" data-source="post: 590855" data-attributes="member: 704"><p>First, I must say that you must avoid running any combat in which all of the giants are involved. Trying to run such a combat will simply eat up a frightening amount of time.</p><p></p><p>The biggest thing that I can see working for you here is that the giants are mercenary. They are doing this out of their own self intrest. Using that to your advantage is much more plausible then generating an opposing force capable of opposing your Giants.</p><p></p><p>I assume that the players enemies have access to divination magic of some sort. I would imagine that they do not want the players to bring the giants into the war. So why not have your enemy contact one of the giants and make a counter bid for their services? </p><p></p><p>The greatest danger to the players at the moment are the giants themselves. I doubt that they would be able to take on the giants themselves if it came down to that. There are even enough Giants that it is not too much of a stretch for one of them to not really like the idea of going up against the enemies that drove them off so many years ago.</p><p></p><p>Here is my suggestion.</p><p></p><p>The evil bad guys somehow magically dominate the leader of the giant band, and out of sight of the rest of the giants, he attacks a 3rd party that the players wish to protect. Make it obvious to the players that the leader has been possessed. Then, just when the leader falls, the 2nd in command shows up, gets angry, and becomes hostile. The Giants, sticking to their traditional laws for such matters, decide that they must have retribution before following the players into the war. Your players now have a few choices:</p><p></p><p>1) Stay out of the fight</p><p>The giants lose a substantial portion of their numbers, but still follow the players.</p><p></p><p>2) Help the giants gain vengeance against an innocent party.</p><p>This will earn the players greater loyalty from the mercenaries.</p><p></p><p>3) Protect the 3rd party from the Giants.</p><p>This will anger the giants, who will likely seek vengeance anyway and then go home.</p><p></p><p>4) Prove that it was "The old man from the Haunted House"</p><p>This gets you the Scooby Do type happy ending.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 590855, member: 704"] First, I must say that you must avoid running any combat in which all of the giants are involved. Trying to run such a combat will simply eat up a frightening amount of time. The biggest thing that I can see working for you here is that the giants are mercenary. They are doing this out of their own self intrest. Using that to your advantage is much more plausible then generating an opposing force capable of opposing your Giants. I assume that the players enemies have access to divination magic of some sort. I would imagine that they do not want the players to bring the giants into the war. So why not have your enemy contact one of the giants and make a counter bid for their services? The greatest danger to the players at the moment are the giants themselves. I doubt that they would be able to take on the giants themselves if it came down to that. There are even enough Giants that it is not too much of a stretch for one of them to not really like the idea of going up against the enemies that drove them off so many years ago. Here is my suggestion. The evil bad guys somehow magically dominate the leader of the giant band, and out of sight of the rest of the giants, he attacks a 3rd party that the players wish to protect. Make it obvious to the players that the leader has been possessed. Then, just when the leader falls, the 2nd in command shows up, gets angry, and becomes hostile. The Giants, sticking to their traditional laws for such matters, decide that they must have retribution before following the players into the war. Your players now have a few choices: 1) Stay out of the fight The giants lose a substantial portion of their numbers, but still follow the players. 2) Help the giants gain vengeance against an innocent party. This will earn the players greater loyalty from the mercenaries. 3) Protect the 3rd party from the Giants. This will anger the giants, who will likely seek vengeance anyway and then go home. 4) Prove that it was "The old man from the Haunted House" This gets you the Scooby Do type happy ending. END COMMUNICATION [/QUOTE]
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The party has 60 frost giants in tow - ideas please? (kinda long)
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