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The party of five
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<blockquote data-quote="Slobber Monster" data-source="post: 2655310" data-attributes="member: 27687"><p>It is definitely tempting to include both a Paladin and a Bard - from third level on the group is rarely going to have serious problems with fear or charm effects. Monsters that rely on those effects like Harpies and Vargouille are total pushovers for such a group. I think from fourth level on I'd multiclass the Paladin into Fighter because the feats are potentially worth more for maximizing group effectiveness than are the Paladin's spells, mount, and extra smites.</p><p></p><p>Human Paladin 3, Fighter X (tank with Combat Expertise, aura of courage, immune to fear, better saves than a normal fighter)</p><p></p><p>Halfling Bard (archery feats, inspire courage, UMD, social skills, racial bonuses to saves on top of good class progression, size and dex bonus to AC)</p><p></p><p>The other three I'd go with:</p><p></p><p>Half-Orc Barbarian 1, Cleric X (Strength and Destruction domains, Power Attack - this guy can lay some serious smack down once per day, and serve adequately as a cleric the rest of the time. Not great against undead unfortunately.)</p><p></p><p>Human Wizard (item creation feats)</p><p></p><p>Elf Ranger 2, Rogue X (archery feats, scout, trapfinder, wilderness lore, tracker)</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 2655310, member: 27687"] It is definitely tempting to include both a Paladin and a Bard - from third level on the group is rarely going to have serious problems with fear or charm effects. Monsters that rely on those effects like Harpies and Vargouille are total pushovers for such a group. I think from fourth level on I'd multiclass the Paladin into Fighter because the feats are potentially worth more for maximizing group effectiveness than are the Paladin's spells, mount, and extra smites. Human Paladin 3, Fighter X (tank with Combat Expertise, aura of courage, immune to fear, better saves than a normal fighter) Halfling Bard (archery feats, inspire courage, UMD, social skills, racial bonuses to saves on top of good class progression, size and dex bonus to AC) The other three I'd go with: Half-Orc Barbarian 1, Cleric X (Strength and Destruction domains, Power Attack - this guy can lay some serious smack down once per day, and serve adequately as a cleric the rest of the time. Not great against undead unfortunately.) Human Wizard (item creation feats) Elf Ranger 2, Rogue X (archery feats, scout, trapfinder, wilderness lore, tracker) [/QUOTE]
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