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The party's cleric *won't* heal your character?!
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<blockquote data-quote="airwalkrr" data-source="post: 2944426" data-attributes="member: 12460"><p>There was a WotC article a while back that spoke of the unspoken power of the cleric to direct the party by using healing as a means of persuasion. Few people want to argue with the guy who makes the hurt go away.</p><p></p><p>Although the idea of a walking band-aid does not sound that appealing, playing the "support" cleric is quite fun. It is simply a differen style of play. Often, when the player who is used to fighters plays a cleric he is beset with woe because he no longer does the same amount of damage and no longer has such great attack bonuses. These players often try to play battle clerics and forget to focus on what clerics are really good at: keeping people alive. Those who play wizards that move into cleric often feel a great loss at the versatility of wizard spells and the sheer blasting potential they are missing and try to use cleric spells the same way. However, I have played a cleric the way it is supposed to be played. I have played a clerics and even a favored soul and a healer and all are great fun as long as you can get yourself into the mindset of playing a support character. And support doesn't mean "secondary." The cleric plays a very vital role in the party and a good player will always be able to use the cleric class to secure one of the most influential spots in the party.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2944426, member: 12460"] There was a WotC article a while back that spoke of the unspoken power of the cleric to direct the party by using healing as a means of persuasion. Few people want to argue with the guy who makes the hurt go away. Although the idea of a walking band-aid does not sound that appealing, playing the "support" cleric is quite fun. It is simply a differen style of play. Often, when the player who is used to fighters plays a cleric he is beset with woe because he no longer does the same amount of damage and no longer has such great attack bonuses. These players often try to play battle clerics and forget to focus on what clerics are really good at: keeping people alive. Those who play wizards that move into cleric often feel a great loss at the versatility of wizard spells and the sheer blasting potential they are missing and try to use cleric spells the same way. However, I have played a cleric the way it is supposed to be played. I have played a clerics and even a favored soul and a healer and all are great fun as long as you can get yourself into the mindset of playing a support character. And support doesn't mean "secondary." The cleric plays a very vital role in the party and a good player will always be able to use the cleric class to secure one of the most influential spots in the party. [/QUOTE]
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The party's cleric *won't* heal your character?!
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