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The party's cleric *won't* heal your character?!
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<blockquote data-quote="Nonlethal Force" data-source="post: 2946833" data-attributes="member: 35788"><p>Sorry to potentially hijack this thread, but I have to raise an eyebrow at this. They are a joke? Have you compared the natural healing rates of this game to its earlier editions? With a full night's rest you recover 1 hit point per level! If you do full bed rest, you get 2 hit points per level! A 10th level character can heal 20 hit points just by laying around! That is not shabby at all.</p><p></p><p>I would assert that what has happened is that D&D has come into being as a "combat/dice" centered game and RP is getting pushed further to the side in the typical campaign. I would suppose that the typical party would rather gain their XP by slaughtering hordes of monsters in a dungeon or some other suitable place than by RPing their way through many of the combats to avoid them entirely. I would guess that in most games the typical number of encounters per rest period (what is it, 3 1/3? 4 1/3?) gets inflated to five or six in a typical campaign. Players in general are less happy to have an encounter or two, do a bunch of RP, and then rest up, think, plan, strategize, craft weapons, have a job, have a family, make friends, go to the tavern, etc. I would suppose that for the sake of gaining XP the typical game is set at a torrid pace in which players potentially could gain as many as 4 or five levels in a month's game-time! I've even heard of games where players have gained several levels in a week of game time - although I think that is a bit stretched and doesn't happen often.</p><p></p><p>Natural healing works fine if the pace of the game is brought to a normal life level. If we lived at the pace that our adventurers lived, I bet we'd have a heart attack from over-work, depression, and stress!</p><p></p><p>Now, I also understand that games need not mimic real life and I am not criticizing too much the pace of other people's games. ITs there game and they have the ability to set the pace how they see fit. That's great so long as they are having fun. But realize that natural healing rates are only a joke if we choose to assert a pace controlled by "gaining XP to level" and not one based upon legitimate feasability.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2946833, member: 35788"] Sorry to potentially hijack this thread, but I have to raise an eyebrow at this. They are a joke? Have you compared the natural healing rates of this game to its earlier editions? With a full night's rest you recover 1 hit point per level! If you do full bed rest, you get 2 hit points per level! A 10th level character can heal 20 hit points just by laying around! That is not shabby at all. I would assert that what has happened is that D&D has come into being as a "combat/dice" centered game and RP is getting pushed further to the side in the typical campaign. I would suppose that the typical party would rather gain their XP by slaughtering hordes of monsters in a dungeon or some other suitable place than by RPing their way through many of the combats to avoid them entirely. I would guess that in most games the typical number of encounters per rest period (what is it, 3 1/3? 4 1/3?) gets inflated to five or six in a typical campaign. Players in general are less happy to have an encounter or two, do a bunch of RP, and then rest up, think, plan, strategize, craft weapons, have a job, have a family, make friends, go to the tavern, etc. I would suppose that for the sake of gaining XP the typical game is set at a torrid pace in which players potentially could gain as many as 4 or five levels in a month's game-time! I've even heard of games where players have gained several levels in a week of game time - although I think that is a bit stretched and doesn't happen often. Natural healing works fine if the pace of the game is brought to a normal life level. If we lived at the pace that our adventurers lived, I bet we'd have a heart attack from over-work, depression, and stress! Now, I also understand that games need not mimic real life and I am not criticizing too much the pace of other people's games. ITs there game and they have the ability to set the pace how they see fit. That's great so long as they are having fun. But realize that natural healing rates are only a joke if we choose to assert a pace controlled by "gaining XP to level" and not one based upon legitimate feasability. [/QUOTE]
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The party's cleric *won't* heal your character?!
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