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The party's cleric *won't* heal your character?!
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<blockquote data-quote="Ipissimus" data-source="post: 2947432" data-attributes="member: 41514"><p>Hmmmm... this question makes me realize why I no longer play Lawful Good characters.</p><p></p><p>I can understand refusing to heal someone because of stupidity, I can understand triage (ie not healing someone when another is more needy) and a few other sensible reasons for not doing so. But if a PC cleric flat out refused to heal party members when he could or started trying to charge other players money or extorted favors of belief in trade for healing... if I was a player in that situation, I'd wait until we were camping for the night in the middle of nowhere and coup de grace him in his sleep. If I were a DM, I'd take the player aside and ask him very politely not to deliberately insite party tension and ruin the game.</p><p></p><p>From a character's perspective, I look at it this way. As an adventurer, I'm in a dangerous job. I have a cleric buddy because when (not if, when) we get over our heads, he can piece us back together. In return, he gets a share of our loot, fair deal. If he's not doing that then, one day, we're all going to die or miss out on the big score. We may even face the possibility that the whole world will be plunged into darkness due to the birth of a new evil god, failure is not an option. The moment he starts pulling this sort of thing, he becomes a liability, if we're in a town or close, either he leaves the party and we get another cleric or I leave to find a smarter party. Out in the big, bad, wilderness, I can't afford to be so nice. Better that cleric makes a quiet exit and give the Rogue with maxed out UMD all the healing scrolls, then divide the potions until we can get back to town.</p><p></p><p>Even if I was playing one of my Paladins, my first reaction to this would be kicking the Cleric out of the group. He can hang around if he wants, but he gets treated like an NPC, and he doesn't get a single share of the loot. This works really well if you do like my groups do and designate all magical treasure obtained by the party as party treasure until such time as we divide up the loot back in town. I am then perfectly within my rights to demand all the healing scrolls and potions he's carrying that were obtained in the dungeon. If he refuses, I can restrain him and take them. If he fights back, I kill him in self defense, most likely with the help of the rest of my party.</p><p></p><p>They want to RP their characters, the character suffers the consequences of that RP choice.</p><p></p><p>As a DM in a group with a cleric like this, I would explain very politely that I can understand that the player wants to play his character, but there are interpersonal concerns involved with the other players when they get shirty. If the root cause is something like 'I don't really want to play the cleric', then I suggest that he creates a new character, and politely ask if someone else would like to try their hand at the class. If he wants to play this character and no other, I politely suggest that he or she finds another group which will accept it.</p><p></p><p>DnD is meant to be fun, players who are yelling at each other are not having fun. I'd do the same thing to the wizard that kept blasting the fighters along with the other monsters, the rogue who refuses to find traps because he might take damage or the fighter who uses the wizard as a meat shield.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 2947432, member: 41514"] Hmmmm... this question makes me realize why I no longer play Lawful Good characters. I can understand refusing to heal someone because of stupidity, I can understand triage (ie not healing someone when another is more needy) and a few other sensible reasons for not doing so. But if a PC cleric flat out refused to heal party members when he could or started trying to charge other players money or extorted favors of belief in trade for healing... if I was a player in that situation, I'd wait until we were camping for the night in the middle of nowhere and coup de grace him in his sleep. If I were a DM, I'd take the player aside and ask him very politely not to deliberately insite party tension and ruin the game. From a character's perspective, I look at it this way. As an adventurer, I'm in a dangerous job. I have a cleric buddy because when (not if, when) we get over our heads, he can piece us back together. In return, he gets a share of our loot, fair deal. If he's not doing that then, one day, we're all going to die or miss out on the big score. We may even face the possibility that the whole world will be plunged into darkness due to the birth of a new evil god, failure is not an option. The moment he starts pulling this sort of thing, he becomes a liability, if we're in a town or close, either he leaves the party and we get another cleric or I leave to find a smarter party. Out in the big, bad, wilderness, I can't afford to be so nice. Better that cleric makes a quiet exit and give the Rogue with maxed out UMD all the healing scrolls, then divide the potions until we can get back to town. Even if I was playing one of my Paladins, my first reaction to this would be kicking the Cleric out of the group. He can hang around if he wants, but he gets treated like an NPC, and he doesn't get a single share of the loot. This works really well if you do like my groups do and designate all magical treasure obtained by the party as party treasure until such time as we divide up the loot back in town. I am then perfectly within my rights to demand all the healing scrolls and potions he's carrying that were obtained in the dungeon. If he refuses, I can restrain him and take them. If he fights back, I kill him in self defense, most likely with the help of the rest of my party. They want to RP their characters, the character suffers the consequences of that RP choice. As a DM in a group with a cleric like this, I would explain very politely that I can understand that the player wants to play his character, but there are interpersonal concerns involved with the other players when they get shirty. If the root cause is something like 'I don't really want to play the cleric', then I suggest that he creates a new character, and politely ask if someone else would like to try their hand at the class. If he wants to play this character and no other, I politely suggest that he or she finds another group which will accept it. DnD is meant to be fun, players who are yelling at each other are not having fun. I'd do the same thing to the wizard that kept blasting the fighters along with the other monsters, the rogue who refuses to find traps because he might take damage or the fighter who uses the wizard as a meat shield. [/QUOTE]
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The party's cleric *won't* heal your character?!
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