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The party's cleric *won't* heal your character?!
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<blockquote data-quote="Numion" data-source="post: 2947443" data-attributes="member: 124"><p>I think this is a really good point. I never say no to healing "just because", but because a) it's usually better tactically be on the offensive b) most of my spells are spent on buffs and blasting. So, healing in combat costs 1) a round of action for me 2) a spell from my prepared list - both of which can usually be better spent.</p><p></p><p>Flame strike can cause 30 pts of damage to multiple targets. Usually much more useful than healing 30 points to a single character. Because those multiple targets will deal that damage back in no time. </p><p></p><p>I'd never refuse healing to a dying or about to die comrade. It's just common sense. But the other characters are not entitled to my characters healing, any more I'm entitled to the stuff the wizard makes.</p><p></p><p>But as you noticed, I said 'usually' many times. Not always. Sometimes healing is the thing to do, and then it's time to adapt.</p></blockquote><p></p>
[QUOTE="Numion, post: 2947443, member: 124"] I think this is a really good point. I never say no to healing "just because", but because a) it's usually better tactically be on the offensive b) most of my spells are spent on buffs and blasting. So, healing in combat costs 1) a round of action for me 2) a spell from my prepared list - both of which can usually be better spent. Flame strike can cause 30 pts of damage to multiple targets. Usually much more useful than healing 30 points to a single character. Because those multiple targets will deal that damage back in no time. I'd never refuse healing to a dying or about to die comrade. It's just common sense. But the other characters are not entitled to my characters healing, any more I'm entitled to the stuff the wizard makes. But as you noticed, I said 'usually' many times. Not always. Sometimes healing is the thing to do, and then it's time to adapt. [/QUOTE]
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The party's cleric *won't* heal your character?!
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