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The party's cleric *won't* heal your character?!
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<blockquote data-quote="Mercule" data-source="post: 2947998" data-attributes="member: 5100"><p>I think part of the argument is whether the rest of the group is gamist or dramatist. If the group is looking at their characters as playing pieces on a board -- i.e. set up the stats/abilities as best you can to face your challenges -- then the cleric should probably fill a gamist role, which may mean he gets stuck healing.</p><p></p><p>On the other hand, if the group is more interested in character motivation and telling a story, then the group needs to accept that the cleric will be motivated by his deity's ideals and personality. That may mean not using much healing, or even prepping oddball spells. But, then, this group is liable to find more fun in that than in crushing skulls, anyway.</p><p></p><p>Something else to remember, though, for the gamist group, is that there is more than one legitimate/solid build for most character classes. Just as you can make a fighter who is either a tank or an archer (among other roles), you can make a cleric who is support/medic or a skull-crusher. </p><p></p><p>A player who wants to play the skull-crusher cleric hasn't violated any "trust" or "position" any more than the guy who plays the archer has. Further, the guy who plays a skull-crusher cleric when the party needs a healer hasn't violated his "position" any more than did the guy who played the fighter (or rogue, wizard, etc.) when the party needed a healer.</p><p></p><p>Obviously, he doesn't really feel like filling the role of "medic". If you think it's so bloody important, maybe you need to suck it up and play it. If you don't want to, then accept that you're just trying to get another player to sacrifice his fun for yours.</p><p></p><p>And, yup, I've been in a group where the cleric just said, "I'm not that kind of cleric." It was in RtToEE and it was tough. Of course, there were some other issues that made our life tough, too.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2947998, member: 5100"] I think part of the argument is whether the rest of the group is gamist or dramatist. If the group is looking at their characters as playing pieces on a board -- i.e. set up the stats/abilities as best you can to face your challenges -- then the cleric should probably fill a gamist role, which may mean he gets stuck healing. On the other hand, if the group is more interested in character motivation and telling a story, then the group needs to accept that the cleric will be motivated by his deity's ideals and personality. That may mean not using much healing, or even prepping oddball spells. But, then, this group is liable to find more fun in that than in crushing skulls, anyway. Something else to remember, though, for the gamist group, is that there is more than one legitimate/solid build for most character classes. Just as you can make a fighter who is either a tank or an archer (among other roles), you can make a cleric who is support/medic or a skull-crusher. A player who wants to play the skull-crusher cleric hasn't violated any "trust" or "position" any more than the guy who plays the archer has. Further, the guy who plays a skull-crusher cleric when the party needs a healer hasn't violated his "position" any more than did the guy who played the fighter (or rogue, wizard, etc.) when the party needed a healer. Obviously, he doesn't really feel like filling the role of "medic". If you think it's so bloody important, maybe you need to suck it up and play it. If you don't want to, then accept that you're just trying to get another player to sacrifice his fun for yours. And, yup, I've been in a group where the cleric just said, "I'm not that kind of cleric." It was in RtToEE and it was tough. Of course, there were some other issues that made our life tough, too. [/QUOTE]
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The party's cleric *won't* heal your character?!
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