Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The party's cleric *won't* heal your character?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 2948015" data-attributes="member: 2205"><p>I'm gonna take a fairly strong stand against one side of the argument here: nothing personal, but I've got strong beliefs about this, and since I game for fun, the beliefs are all the stronger. I'm not likely to sacrifice my fun for "the good of the game;" I'll quit playing first. If I were that guy mentioned in the quote above, I'd almost certainly drop out of the game <em>post haste</em>. I'm a strong believer in the concept that it's the DM'S JOB to make sure that the players can -- within some obvious limitations -- play the characters THEY want to. His job is to tie them together, and help all the players make sure that the group isn't so diverse that they have no reason to work on the same goals as a party, but it is NOT to say, "well, we need a cleric for healing, so someone's gonna have to suck it up and play one."</p><p></p><p>To me, that's a sign of rigidity and is a clear red flag of <strong>BAD DM</strong>ing. No thanks. Count me out of that campaign.</p><p></p><p>There are plenty of easy solutions that don't require a cleric, all the way from a rich patron of the party who provides them with more potions than normal, to a cleric cohort after a level or two, to even a cleric NPC. Or, you can get even more drastic; I adopted a rule from <em>Unearthed Arcana</em> that had armor convert some portion of "real" damage to subdual damage, changed the Heal skill to work like Treat Injury in <em>d20 Modern</em> and had Action Points that could be burned for "Insto-Stabilize" in one campaign. Those three minor changes completely eliminated the need for a cleric.</p><p></p><p>If nobody wants to play a cleric, or the cleric character isn't the cliched "walking first aid kit" (which is probably the most boring role I can imagine in D&D) then in my opinion, neither the DM nor the group has <strong>ANY BUSINESS WHATSOEVER</strong> telling the other players either what they should play or how they should play it. That's crossing the line over what their responsibility vis a viz the other players is, and by a lot, IMO.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2948015, member: 2205"] I'm gonna take a fairly strong stand against one side of the argument here: nothing personal, but I've got strong beliefs about this, and since I game for fun, the beliefs are all the stronger. I'm not likely to sacrifice my fun for "the good of the game;" I'll quit playing first. If I were that guy mentioned in the quote above, I'd almost certainly drop out of the game [i]post haste[/i]. I'm a strong believer in the concept that it's the DM'S JOB to make sure that the players can -- within some obvious limitations -- play the characters THEY want to. His job is to tie them together, and help all the players make sure that the group isn't so diverse that they have no reason to work on the same goals as a party, but it is NOT to say, "well, we need a cleric for healing, so someone's gonna have to suck it up and play one." To me, that's a sign of rigidity and is a clear red flag of [b]BAD DM[/b]ing. No thanks. Count me out of that campaign. There are plenty of easy solutions that don't require a cleric, all the way from a rich patron of the party who provides them with more potions than normal, to a cleric cohort after a level or two, to even a cleric NPC. Or, you can get even more drastic; I adopted a rule from [i]Unearthed Arcana[/i] that had armor convert some portion of "real" damage to subdual damage, changed the Heal skill to work like Treat Injury in [i]d20 Modern[/i] and had Action Points that could be burned for "Insto-Stabilize" in one campaign. Those three minor changes completely eliminated the need for a cleric. If nobody wants to play a cleric, or the cleric character isn't the cliched "walking first aid kit" (which is probably the most boring role I can imagine in D&D) then in my opinion, neither the DM nor the group has [b]ANY BUSINESS WHATSOEVER[/b] telling the other players either what they should play or how they should play it. That's crossing the line over what their responsibility vis a viz the other players is, and by a lot, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The party's cleric *won't* heal your character?!
Top