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The party's cleric *won't* heal your character?!
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<blockquote data-quote="lukelightning" data-source="post: 2953191" data-attributes="member: 9745"><p>What? If the cleric doesn't want to heal you you should <em>multiclass</em>?</p><p></p><p>I thought I was clear in my earlier posts but I will restate this: I have <strong>no</strong> problem with clerics not being "combat medics" that run around during combat healing people instead of fighting. As many people have pointed out, the best defense is often offense and the cleric's casting of <em>flame strike</em> or whatever is often a better choice than casting a cure spell. Also, I think that any wise adventurer should carry a few potions of cure or other healing magic that they can use in combat to keep themselves alive.</p><p></p><p>However, a cleric has access to healing spells and abilities far beyond those of any other standard class. In many parties the cleric has the majority of healing abilities, and overall should be expected to use their spells to heal the party after combat. </p><p></p><p>The argument that "clerics should only heal people of their faith" may be valid, but the repercussions of this is that the party should be free to say "goodbye" to the cleric and get one that isn't so picky. I've never actually seen a situation this drastic; I've seen the far better choice of "my cleric preaches at you when he heals so if you want that boo-boo taken care of you better not mind sitting through a sermon." This lets the player with the cleric roleplay his zealot without having the other players get resentful.</p><p></p><p>This was my strategy when I was to slow in saying *not it* when picking classes and got stuck with a cleric(not literally, but this was, in effect, what happened. And the DM warned that we were doing a very undead-intensive adventure, so a full cleric was <em>strongly</em> recommended). I said "fine, I'll be the cleric, but since we're starting at 10th level everyone should buy some potions or whatever for healing themselves in combat, since my cleric is Brother Pyros, worshipper of the Fire God, and he's gonna focus on burning up his enemies in combat, not healing you wimps. Plus, whenever they needed healing, they had to listen to his crazed babbling about the Fire God ("The sinful are punished by burning forever in a lake of fire. And the faithful are <em>rewarded</em> by burning forever in a lake of fire...")</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2953191, member: 9745"] What? If the cleric doesn't want to heal you you should [i]multiclass[/i]? I thought I was clear in my earlier posts but I will restate this: I have [b]no[/b] problem with clerics not being "combat medics" that run around during combat healing people instead of fighting. As many people have pointed out, the best defense is often offense and the cleric's casting of [i]flame strike[/i] or whatever is often a better choice than casting a cure spell. Also, I think that any wise adventurer should carry a few potions of cure or other healing magic that they can use in combat to keep themselves alive. However, a cleric has access to healing spells and abilities far beyond those of any other standard class. In many parties the cleric has the majority of healing abilities, and overall should be expected to use their spells to heal the party after combat. The argument that "clerics should only heal people of their faith" may be valid, but the repercussions of this is that the party should be free to say "goodbye" to the cleric and get one that isn't so picky. I've never actually seen a situation this drastic; I've seen the far better choice of "my cleric preaches at you when he heals so if you want that boo-boo taken care of you better not mind sitting through a sermon." This lets the player with the cleric roleplay his zealot without having the other players get resentful. This was my strategy when I was to slow in saying *not it* when picking classes and got stuck with a cleric(not literally, but this was, in effect, what happened. And the DM warned that we were doing a very undead-intensive adventure, so a full cleric was [i]strongly[/i] recommended). I said "fine, I'll be the cleric, but since we're starting at 10th level everyone should buy some potions or whatever for healing themselves in combat, since my cleric is Brother Pyros, worshipper of the Fire God, and he's gonna focus on burning up his enemies in combat, not healing you wimps. Plus, whenever they needed healing, they had to listen to his crazed babbling about the Fire God ("The sinful are punished by burning forever in a lake of fire. And the faithful are [i]rewarded[/i] by burning forever in a lake of fire...") [/QUOTE]
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The party's cleric *won't* heal your character?!
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