Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The party's cleric *won't* heal your character?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ipissimus" data-source="post: 2953215" data-attributes="member: 41514"><p>I agree with the people who have said that healing is not an either/or thing. Clerics can heal and they can do everything else you could ever want them to do. A Cleric gets a whole ton of spells per day, even without high wisdom, several of which almost HAVE to be non-healing spells (unless you have the healing domain and chose to use it).</p><p></p><p>I can make a War Cleric that can buff himself into the stratosphere and still heal everyone. Conversely, I can make a Cloistered Cleric that makes a Wizard look like a poor second cousin at blasting people, and he can still heal everyone without feeling the pinch. The Cleric class is a marvel of flexibility, both in mechanics and in practice.</p><p></p><p>The problem with not getting any healing isn't the first fight. It's the second, the third, the fourth... on and on and on. Your Fighter can have as many HP as he likes and AC so high the Gods have trouble hitting him, but anything can roll a 20. Eventually, those HP will get whittled down and sleeping for a night give you back a measly 1 hp... maybe 2. Then the fighter has to come back and do the same job the next day... death by 1000 cuts. The whole party gets whittled down and if the Cleric doesn't do it for free, all your hard-earned money goes out the door.</p><p></p><p>So, is it any wonder the Fighters want healing? A Wizard's at death's door without healing, even if they haven't dumped Con. Nobody wants their character to die, if the Cleric can fix that easily, the whole party prospers. Alot of players will play without a Fighter, Wizard or Thief but most will balk at a party without a Cleric.</p><p></p><p>As for taking healing away completely... it's not as easy as just crossing out the spells from the list. If you run a combat heavy campaign, then the rules for damage need to be changed so that you can expect the players a decent chance of survival. HP run out like sand through an hourglass with a broken bottom, particular in tougher encounters. If you're playing a combat light campaign where the characters can expect to get into a tough fight once every month or so, you're probably going to be ok. Maybe. If they're lucky.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 2953215, member: 41514"] I agree with the people who have said that healing is not an either/or thing. Clerics can heal and they can do everything else you could ever want them to do. A Cleric gets a whole ton of spells per day, even without high wisdom, several of which almost HAVE to be non-healing spells (unless you have the healing domain and chose to use it). I can make a War Cleric that can buff himself into the stratosphere and still heal everyone. Conversely, I can make a Cloistered Cleric that makes a Wizard look like a poor second cousin at blasting people, and he can still heal everyone without feeling the pinch. The Cleric class is a marvel of flexibility, both in mechanics and in practice. The problem with not getting any healing isn't the first fight. It's the second, the third, the fourth... on and on and on. Your Fighter can have as many HP as he likes and AC so high the Gods have trouble hitting him, but anything can roll a 20. Eventually, those HP will get whittled down and sleeping for a night give you back a measly 1 hp... maybe 2. Then the fighter has to come back and do the same job the next day... death by 1000 cuts. The whole party gets whittled down and if the Cleric doesn't do it for free, all your hard-earned money goes out the door. So, is it any wonder the Fighters want healing? A Wizard's at death's door without healing, even if they haven't dumped Con. Nobody wants their character to die, if the Cleric can fix that easily, the whole party prospers. Alot of players will play without a Fighter, Wizard or Thief but most will balk at a party without a Cleric. As for taking healing away completely... it's not as easy as just crossing out the spells from the list. If you run a combat heavy campaign, then the rules for damage need to be changed so that you can expect the players a decent chance of survival. HP run out like sand through an hourglass with a broken bottom, particular in tougher encounters. If you're playing a combat light campaign where the characters can expect to get into a tough fight once every month or so, you're probably going to be ok. Maybe. If they're lucky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The party's cleric *won't* heal your character?!
Top