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The Path of the Reaper for Barbarians
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<blockquote data-quote="Jester David" data-source="post: 7568210" data-attributes="member: 37579"><p>I like the idea. This is a cool concept for a barbarian. Great story and fun flavour, but not something that hadn’t been done before. </p><p></p><p>Okay, nitpicky time. </p><p></p><p>The first level feature feels like it shouldn’t use your reaction. You should just get the bonus. I might not make it tied to the enemy’s Hit Dice as that requieres taking to the DM and asking the creature’s HD. It might be easier to make it static number the player knows, so they can just add it. (Plus, this should feel useful even if fighting an army of monks.) </p><p>Maybe equal to half the character’s barbarian level. Or 1/2 level plus an ability modifier. Wisdom? Charisma?</p><p></p><p>Bonuses to saves and attacks feel fiddly, especially if they might change often. Something small but static (like adding half your proficiency bonus to your Rage damage) might work just as well.</p><p></p><p>The 6th and 10th level features of barbarians tend to be more utility based and less offensive. The 6th level feature here works. But the 10th level feature doesn’t work. Too offensive for that level. Maybe something about staving off death, such as stabilizing quickly. Maybe instead healing rather than gaining temp hp if below half your maximum hp.</p><p>It might be fine to add a neat reaping ribbon here. Like hostile creatures within 30 feet of you having disadvantage on death saving throws.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7568210, member: 37579"] I like the idea. This is a cool concept for a barbarian. Great story and fun flavour, but not something that hadn’t been done before. Okay, nitpicky time. The first level feature feels like it shouldn’t use your reaction. You should just get the bonus. I might not make it tied to the enemy’s Hit Dice as that requieres taking to the DM and asking the creature’s HD. It might be easier to make it static number the player knows, so they can just add it. (Plus, this should feel useful even if fighting an army of monks.) Maybe equal to half the character’s barbarian level. Or 1/2 level plus an ability modifier. Wisdom? Charisma? Bonuses to saves and attacks feel fiddly, especially if they might change often. Something small but static (like adding half your proficiency bonus to your Rage damage) might work just as well. The 6th and 10th level features of barbarians tend to be more utility based and less offensive. The 6th level feature here works. But the 10th level feature doesn’t work. Too offensive for that level. Maybe something about staving off death, such as stabilizing quickly. Maybe instead healing rather than gaining temp hp if below half your maximum hp. It might be fine to add a neat reaping ribbon here. Like hostile creatures within 30 feet of you having disadvantage on death saving throws. [/QUOTE]
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