Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Pathfinder Dragon Shaman: A Conversion by Master Arminas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="master arminas" data-source="post: 5752791" data-attributes="member: 9287"><p>1. Fixed. Oops, should have been +5 at 20th level.</p><p></p><p>2. Nope and it says so in the aura description.</p><p></p><p>3. What would you recommend instead of aura? I've been racking my brain but haven't come up with something I like. But I acknowledge it needs fixing.</p><p></p><p>4. As written, the 3.5 Dragon Shaman is exactly that--which completely contradicts the fluff text for the same class. That aspect of the DS being a party buffer and supporter has never sat well with me, which I why I eliminated it. As I see it, the Dragon Shaman should be more of a personal augmentor, almost like the Binder (from Tome of Magic). Rather than binding with vestiges, the DS (in this version of the class) instead binds himself to the spirit of a dragon--his totem. It is the totem that bestows to the character his abilities, in exchange for once again having a semblance of life (lived through the DS's eyes and body).</p><p></p><p>The totem dragon spirit can enjoy food, combat, the sun on its (hosts) skin, the sound of raindrops falling--and in exchange he gives the character a measure of his former power from when he was living.</p><p></p><p>Now, I did originally plan to go more faithfully by the PBH2 version, but then I started asking why is the fluff and the mechanics so disconnected? And why is someone who is after power for themselves suddenly augmenting every ally around them? Thematically it made little sense (to me at least). So, I sat down and said what would happen if I eliminated that team spirit from the DS? He didn't need Touch of Vitality either, because that is another power that I never agreed with. It made him a backup cleric and was far better than the 3.5 paladins lay on hands (but about on par with the Pathfinder version).</p><p></p><p>Instead, I went with giving him powers that augment him along draconic lines and keep the class as selfish. That is my reasoning behind this revision, at least.</p><p></p><p>But like all character class designs, this is merely a starting point, not the finish line. And I do appreciate any critiques or suggestions you might have to offer to make it workable.</p><p></p><p>I do realize that sometimes I get carried away, and it is at those moments that I need a lone voice in the wilderness telling me put down the stylus and step away from the computer. LOL</p><p></p><p>Anyway, Rampant, enough of my rambling and thank you for pointing those out. And for asking questions. Asking questions is, after all, the first step on the road to wisdom.</p><p></p><p>Master Arminas</p></blockquote><p></p>
[QUOTE="master arminas, post: 5752791, member: 9287"] 1. Fixed. Oops, should have been +5 at 20th level. 2. Nope and it says so in the aura description. 3. What would you recommend instead of aura? I've been racking my brain but haven't come up with something I like. But I acknowledge it needs fixing. 4. As written, the 3.5 Dragon Shaman is exactly that--which completely contradicts the fluff text for the same class. That aspect of the DS being a party buffer and supporter has never sat well with me, which I why I eliminated it. As I see it, the Dragon Shaman should be more of a personal augmentor, almost like the Binder (from Tome of Magic). Rather than binding with vestiges, the DS (in this version of the class) instead binds himself to the spirit of a dragon--his totem. It is the totem that bestows to the character his abilities, in exchange for once again having a semblance of life (lived through the DS's eyes and body). The totem dragon spirit can enjoy food, combat, the sun on its (hosts) skin, the sound of raindrops falling--and in exchange he gives the character a measure of his former power from when he was living. Now, I did originally plan to go more faithfully by the PBH2 version, but then I started asking why is the fluff and the mechanics so disconnected? And why is someone who is after power for themselves suddenly augmenting every ally around them? Thematically it made little sense (to me at least). So, I sat down and said what would happen if I eliminated that team spirit from the DS? He didn't need Touch of Vitality either, because that is another power that I never agreed with. It made him a backup cleric and was far better than the 3.5 paladins lay on hands (but about on par with the Pathfinder version). Instead, I went with giving him powers that augment him along draconic lines and keep the class as selfish. That is my reasoning behind this revision, at least. But like all character class designs, this is merely a starting point, not the finish line. And I do appreciate any critiques or suggestions you might have to offer to make it workable. I do realize that sometimes I get carried away, and it is at those moments that I need a lone voice in the wilderness telling me put down the stylus and step away from the computer. LOL Anyway, Rampant, enough of my rambling and thank you for pointing those out. And for asking questions. Asking questions is, after all, the first step on the road to wisdom. Master Arminas [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Pathfinder Dragon Shaman: A Conversion by Master Arminas
Top